Bigby

Dungeons & Dragons · Tabletop · Human Wizard

Tier
LOW 7-B
Attack Potency
Small City Level
Speed
Relativistic+, up to Ftl+
Durability
Small City Level

Powers and abilities

  • Superhuman Physical Characteristics
  • Immortality (Types 4 and 8, All members of the Circle of Eight have countless clones made that will return them to life should they die)
  • Enhanced Senses (Bigby can see through solid objects via a Ring of X-Ray Vision)
  • Magic & Reality Warping (All magic is the result of manipulating the Weave, a multiversal construct personified by the Goddess Mystra)
  • Non-Physical Interaction (Capable of interacting with creatures in different planes of existence, as well as abstract, intangible, incorporeal, and nonexistent entities)
  • Extrasensory Perception (He has given himself the permanent ability to see invisible creatures; he can also see the true forms of shapeshifters, ignore illusory effects, and peer into the Near Ethereal via true seeing)
  • Statistics Amplification (He bears many items that passively improve his defense and speed, such as the Bracers of Defense and Boots of Striding and Springing)
  • Acrobatics (The Boots of Striding and Springing also improve his ability to jump)
  • Illusion Creation (Bigby knows the spell Weird, which creates a series of nightmares to psychically assault all enemies in the vicinity, potentially killing them outright)
  • Fear Manipulation, Mind Manipulation, Energy Manipulation, & Telekinesis (Famously, Bigby makes regular use of the "Bigby's Hand" spells, which create hands constructed of raw force to perform various tasks, up to and including grabbing an enemy of any size and simply squeezing it to death)
  • BFR, Sealing, Time Manipulation, Sleep Manipulation, & Crystal Manipulation (Imprisonment locks a target away through a variety of means, including sealing them in a tiny gem, sending them to an unknown, empty demiplane, or simply chaining them in the center of the Earth; the target is magically put to sleep and locked in a time stasis, so they do not need sustenance nor do they age)
  • Summoning (Bigby can summon a host of monstrosities on a moment's notice; these creatures are loyal to him when summoned)
  • Teleportation (Bigby can teleport universal distances without error)
  • Gravity Manipulation (He is capable of altering and outright reversing the function of gravity in a small area)
  • Status Effect Inducement, Conceptual Manipulation (Type 1), & Information Manipulation (With a single word, Bigby can "stun" a creature for an extended period of time; Power Words are Truename magic)
  • Causality Manipulation (Through limited wish, Bigby can slightly alter the flow of causality itself, stating a desired effect and achieving it)
  • Death Manipulation (Finger of Death instantly kills a target)
  • Explosion Manipulation (Bigby is known to make use of fireballs with delayed blasts in combat)
  • Fire Manipulation (Bigby has authored books including the study of spells such as Burning Hands)
  • Necromancy (Bigby is able to take control of undead minions of other spellcasters)
  • Transformation (Via Tenser's Transformation, Bigby can transform into a mighty warrior, battling on the frontlines with ease)
  • Water Manipulation (Bigby can control the tides on a massive scale via spells such as part water and lower water)
  • Matter Manipulation (Disintegration allows him to revert any object or creature to dust, incapable of being resurrected by normal means)
  • Animal Manipulation (Bigby can conjure to him large groups of animals to serve him)
  • Metal Manipulation (He can create walls of iron to suit his needs)
  • Transmutation (He can convert rock to mud and vice versa, allowing him to manipulate the terrain with ease; Polymorph allows him to transform into any number of creatures, including mighty dragons or giants)
  • Earth Manipulation (He can shape stone with immense precision)
  • Possession & Soul Manipulation (Magic Jar allows him to place the soul of a creature into the jar, and allows him to take direct control of their body in doing so)
  • Smoke Manipulation (Solid Fog allows him to conjure a gas so thick it hampers movement through it)
  • Forcefield Creation (A globe of invulnerability allows Bigby to place himself or others into a floating sphere he controls; nothing can enter, and nothing can leave)
  • Ice Manipulation (He can create a storm of ice to attack enemies)
  • Incorporeality (Wraithform causes physical attacks to phase through him)
  • Paralysis Inducement (Hold allows the caster to halt an undead creature in their tracks)
  • Flight (The fly spell permits this)
  • Clairvoyance (Clairaudience allows the caster to create invisible sensors to detect visuals or sounds)
  • Body Puppetry (Hideous laughter causes a target to laugh uncontrollably for an extended period of time)
  • Sound Manipulation (Shatter creates a potent shockwave of sound capable of blasting apart even stone or metal objects with ease)
  • Sand Manipulation (Glitterdust creates a burst of sparkling particles that stick to surfaces, making for easy marking of enemies)
  • Telepathy (via ESP)
  • Darkness Manipulation (Bigby can create a cloud of darkness that blocks all sight, even those capable of seeing within darkness)

Weaknesses

Typically non-combative

Ranked tied for #63 of 704 in Dungeons & Dragons by strength.

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