Blight
Dungeons & Dragons · Tabletop · Evil Plants
Twig
- Tier
- 9-B
- Attack Potency
- Wall Level
- Speed
- Subsonic
- Durability
- Wall Level, up to Small Building Level+
Vine
- Tier
- 9-B
- Attack Potency
- Wall Level
- Speed
- Subsonic
- Durability
- Wall Level, up to Small Building Level+
Needle
- Tier
- 9-B
- Attack Potency
- Wall Level
- Speed
- Subsonic
- Durability
- Wall Level, up to Small Building Level+
Astral
- Tier
- 9-B
- Attack Potency
- Wall Level
- Speed
- Subsonic
- Durability
- Wall Level, up to Small Building Level+
Tree
- Tier
- 9-A
- Attack Potency
- Small Building Level+
- Speed
- Hypersonic+, up to High Hypersonic+
- Durability
- Wall Level, up to Small Building Level+
Powers and abilities
- Superhuman Physical Characteristics
- Self-Sustenance (Type 3; As plant they do not need to sleep)
- Corruption (Types 1 and 2; Blights corrupt the surrounding plants into evil-aligned twisted things)
- Enhanced Senses (All Blights have blindsight)
- Camouflage (Barring the Needle Blight all Blight appear like mundane plants while not moving)
- Bodily Weaponry (They use their claws in combat)
- Poison Manipulation and Statistics Reduction (Shown here)
- Stealth Mastery (Shown here)
- Plant Manipulation (Via Entangling Plants)
- Bodily Weaponry (They use their claws and needles in combat)
- Weapon Creation (They grow needles from their body)
- Body Control (They can release a pollen for communication)
- Has all the general Blight abilities besides Camouflage but it has: Self-Sustenance (Type 1; Shown here)
- Light Manipulation (Via Illumination)
- Holy Manipulation
- Soul Manipulation
- and Temperature Manipulation (Via Heat-Draining Vine)
- Large Size (Type 0; They are 30 feet tall)
- Bodily Weaponry (They use their maw, branches and roots in combat)
- Immortality (Type 2; Cutting off their roots causes them no harm)
- Damage Boost (Via Siege Monster)
- Resistance to Fire Manipulation (Are so soaked in blood it's hard to light them on fire)
- As plant monsters they have Extreme Resistance to Sleep Manipulation (Can't be put to sleep)
- Transmutation (Can't be effected by the spell Polymorph)
- Status Effect Inducement (Can't be stunned)
- Paralysis Inducement (Shown here)
- Pressure Points (Can't be hit critically, i.e in weak points)
- Mind Manipulation (Shown here)
- Poison Manipulation (Shown here)
Weaknesses
They are weak to fire and outside the radius of their blindsight they are blind | Outside the radius of their blindsight they are blind | Outside the radius of their blindsight they are blind | Outside the radius of their blindsight they are blind
Ranked #109 of 704 in Dungeons & Dragons by strength.
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