Derro

Dungeons & Dragons · Tabletop · Small Humanoid

Regular

Tier
9-B, up to 9-A
Attack Potency
Wall Level, up to Small Building Level
Speed
Subsonic
Durability
Wall Level, up to Small Building Level

Savant

Tier
9-A
Attack Potency
Small Building Level+
Speed
Hypersonic+, up to High Hypersonic+
Durability
Small Building Level

Powers and abilities

  • Superhuman Physical Characteristics
  • Enhanced Senses (They have night vision)
  • Weapon Mastery (Are adept at using spears and bows)
  • Poison Manipulation (They often carry deadly poison)
  • Magic
  • Non-Physical Interaction (Magic can affect abstract, incorporeal, intangible, conceptual, or nonexistent beings)
  • Stealth Mastery (Shown here)
  • Extreme Resistance to Empathic Manipulation
  • Fear Manipulation (They are resistant to attempts to charm or frighten)
  • Mind Manipulation (Their madness can't be cured with anything short of a wish spell)
  • Resistance to Magic which grants them Resistance to Reality Warping
  • Holy Manipulation and Subjective Reality (Shown here: Magic in D&D is manipulation of the Weave which is a fundamental part of reality, with Clerics and the like doing it through their sheer faith in Gods which also acts as divine magic)
  • Has access to the following spells which grants them: Darkness Manipulation (Via Darkness)
  • Mind Manipulation (Via Daze)
  • Sound Manipulation (Via Ghost Sound)
  • Same as before plus further Weapon Mastery (Are adept at using quarterstaff)
  • and with spells they have: They have the following spells which grants them: Acid Manipulation (Via Acid Splash and Chromatic Orb)
  • Light Manipulation (Via Light)
  • Telekinesis (Via Mage Hand)
  • Telepathy (Via Message)
  • Temperature Manipulation (Via Ray of Frost and Chromatic Orb)
  • Statistics Reduction (Via Ray of Frost)
  • Fire Manipulation (Via Burning Hands)
  • Sleep Manipulation (Via Sleep)
  • Invisibility (Via Invisibility)
  • Surface Scaling (Via Spider Climb)
  • Electricity Manipulation (Via Lightning Bolt)
  • Limited Illusion Creation
  • Fire Manipulation
  • Perception Manipulation and Temperature Manipulation (All via Prestidigitation)
  • They have the following spells which grants them: Fire Manipulation (Via Affect Normal Fires)
  • Power Nullification (Via Anti-Magic Shell)
  • Teleportation (Via Blink)
  • Light Manipulation (Via Light)
  • Electricity Manipulation (Via Lightning Bolt)
  • Creation (Via Minor Creation)
  • Empathic Manipulation (Via Charm Person)
  • Poison Manipulation (Via Cloudkill)
  • Telepathy (Via ESP)
  • Illusion Creation (Via Hypnotic Pattern and Shadow Magic)

Weaknesses

They shrivel slowly when in true sunlight, and after 13 hours will die | Same as before. Can't use both Invisibility and Spider-Climb at the same time, and if they get hit while using those it might stop the effects.

Ranked #108 of 704 in Dungeons & Dragons by strength.

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