Derro
Dungeons & Dragons · Tabletop · Small Humanoid
Regular
- Tier
- 9-B, up to 9-A
- Attack Potency
- Wall Level, up to Small Building Level
- Speed
- Subsonic
- Durability
- Wall Level, up to Small Building Level
Savant
- Tier
- 9-A
- Attack Potency
- Small Building Level+
- Speed
- Hypersonic+, up to High Hypersonic+
- Durability
- Small Building Level
Powers and abilities
- Superhuman Physical Characteristics
- Enhanced Senses (They have night vision)
- Weapon Mastery (Are adept at using spears and bows)
- Poison Manipulation (They often carry deadly poison)
- Magic
- Non-Physical Interaction (Magic can affect abstract, incorporeal, intangible, conceptual, or nonexistent beings)
- Stealth Mastery (Shown here)
- Extreme Resistance to Empathic Manipulation
- Fear Manipulation (They are resistant to attempts to charm or frighten)
- Mind Manipulation (Their madness can't be cured with anything short of a wish spell)
- Resistance to Magic which grants them Resistance to Reality Warping
- Holy Manipulation and Subjective Reality (Shown here: Magic in D&D is manipulation of the Weave which is a fundamental part of reality, with Clerics and the like doing it through their sheer faith in Gods which also acts as divine magic)
- Has access to the following spells which grants them: Darkness Manipulation (Via Darkness)
- Mind Manipulation (Via Daze)
- Sound Manipulation (Via Ghost Sound)
- Same as before plus further Weapon Mastery (Are adept at using quarterstaff)
- and with spells they have: They have the following spells which grants them: Acid Manipulation (Via Acid Splash and Chromatic Orb)
- Light Manipulation (Via Light)
- Telekinesis (Via Mage Hand)
- Telepathy (Via Message)
- Temperature Manipulation (Via Ray of Frost and Chromatic Orb)
- Statistics Reduction (Via Ray of Frost)
- Fire Manipulation (Via Burning Hands)
- Sleep Manipulation (Via Sleep)
- Invisibility (Via Invisibility)
- Surface Scaling (Via Spider Climb)
- Electricity Manipulation (Via Lightning Bolt)
- Limited Illusion Creation
- Fire Manipulation
- Perception Manipulation and Temperature Manipulation (All via Prestidigitation)
- They have the following spells which grants them: Fire Manipulation (Via Affect Normal Fires)
- Power Nullification (Via Anti-Magic Shell)
- Teleportation (Via Blink)
- Light Manipulation (Via Light)
- Electricity Manipulation (Via Lightning Bolt)
- Creation (Via Minor Creation)
- Empathic Manipulation (Via Charm Person)
- Poison Manipulation (Via Cloudkill)
- Telepathy (Via ESP)
- Illusion Creation (Via Hypnotic Pattern and Shadow Magic)
Weaknesses
They shrivel slowly when in true sunlight, and after 13 hours will die | Same as before. Can't use both Invisibility and Spider-Climb at the same time, and if they get hit while using those it might stop the effects.
Ranked #108 of 704 in Dungeons & Dragons by strength.
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