Brain in a Jar

Dungeons & Dragons · Tabletop · Small Undead

Regular

Tier
9-B, up to 9-A
Attack Potency
Wall Level, up to Small Building Level
Speed
Subsonic
Durability
Wall Level, up to Small Building Level

Exalted

Tier
9-A
Attack Potency
Small Building Level+
Speed
Hypersonic+, up to High Hypersonic+
Durability
Small Building Level+

Powers and abilities

  • Superhuman Physical Characteristics
  • Immortality (Types 1 and 7; Are an undead creature and are immortal)
  • Small Size (Type 1; Are a brain)
  • Self-Sustenance (Types 1, 2, and 3; Shown here)
  • Flight (Shown )
  • Enhanced Senses (Have blindsight)
  • Passive Energy Absorption (Shown here)
  • Telepathy (Shown here)
  • Extrasensory Perception (Via Detect Sentience)
  • Mind Manipulation (Via Mind Blast)
  • Supernatural Willpower (Via Iron Will)
  • Necromancy (Via Rebuke Undead)
  • Magic
  • Non-Physical Interaction (Magic in D&D can affect intangible, incorporeal, nonexistent, abstract, and conceptual creatures)
  • Social Influencing (Are skilled at diplomacy)
  • Have the following spell-like abilities which grants them: Death Manipulation (Via Chill Touch)
  • Telekinesis (Via Mage Hand)
  • Empathic Manipulation (Via Charm Person and Tasha's Hideous Laughter)
  • Mind Manipulation (Via Compulsion and Zone of Truth)
  • Paralysis Inducement (Via Hold Person and Hold Monster)
  • Sleep Manipulation (Via Sleep)
  • Have the following spell-like abilities which grants them: Mind Manipulation (Via Suggestion and Dominate Person)
  • Telekinesis (Via Telekinesis)
  • Same as before with further Social Influencing (Are adept at intimidating creatures)
  • plus they have
  • Fear Manipulation (Via Fearful Recoil)
  • Aura and Teleportation (Via Teleportation Field)
  • Statistics Reduction (Via Mind Stab)
  • Undead have Extreme Resistance to Death Manipulation and Soul Manipulation (Get healed by spells that use Negative energy such as Inflict Wounds and all undead draw their powers from the Negative Plane which is the antithesis to life)
  • Mind Manipulation (Shown here)
  • Paralysis Inducement (Shown here)
  • Status Effect Inducement (Shown here)
  • Statistics Reduction (Shown here)
  • Pain Manipulation (Undead are unlikely to feel any pain)
  • minor Resistance to Temperature Manipulation (Undead in general can endure being in extreme climates far better than humans)
  • they also have Resistance to Magic which also grants Resistance to Reality Warping
  • Subjective Reality and Holy Manipulation (Shown here; Magic in D&D is manipulation of the Weave which is a fundamental part of reality, with Clerics and the like doing it through their sheer faith in Gods which also acts as divine magic)
  • Mind Manipulation and Telepathy (Those who attempt to control or read the Brain's mind will go mad)

Weaknesses

Can't have Hold Person, Hold Monster, Compulsion, and Tasha'a Hideous Laughter active at the same time | Same as before

Ranked tied for #102 of 704 in Dungeons & Dragons by strength.

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