Bernard
Dungeons & Dragons · Tabletop · Guardian Construct
- Tier
- 9-A
- Attack Potency
- Small Building Level+
- Speed
- Hypersonic+, up to High Hypersonic+
- Durability
- Small Building Level+
Powers and abilities
- Superhuman Physical Characteristics
- Inorganic Physiology (Type 2)
- Large Size (Type 0)
- Weapon Mastery (Bernard is extremely talented in the usage of his glaive)
- Electricity Manipulation (Bernard's attacks are imbued with lightning, and he can emit large pulses of static energy to harm every target around him; Leaping Static strikes a target and then arcs off of them to strike many targets in distant locations at the same time)
- Enhanced Senses (Bernard is ever-alert, such that he cannot be surprised)
- Damage Reduction (Bernard's armored skeleton reduces incoming damage from all sources significantly)
- Light Manipulation (Bernard carries Lenore's ring, Guiding Light, which allows one to use the light cantrip)
- Non-Physical Interaction (Bernard's weapon allows him to strike enemies that are intangible, incorporeal, abstract, or even nonexistent)
- Due to being a construct they have Extreme Resistance to Poison Manipulation (Shown here)
- Mind Manipulation (Shown here)
- Death Manipulation (Shown here)
- Disease Manipulation (Shown here)
- Energy Absorption (Shown here)
- Sleep Manipulation (Shown here)
- Paralysis Inducement (Shown here)
- Status Effect Inducement (Can't be stunned)
- and Statistics Reduction (Can't have their ability score reduced or damaged)
Weaknesses
None notable
Ranked tied for #102 of 704 in Dungeons & Dragons by strength.
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