Crocodile (Dungeons and Dragons)

Dungeons & Dragons · Tabletop · Medium Beast/Animal, Huge Fey Beast (Reptile)

Regular

Tier
9-B, up to 9-A
Attack Potency
Wall Level, up to Small Building Level
Speed
Subsonic
Durability
Wall Level, up to Small Building Level

Feymire

Tier
9-A
Attack Potency
Small Building Level+
Speed
Hypersonic+, up to High Hypersonic+
Durability
Small Building Level+

Powers and abilities

  • Superhuman Physical Characteristics
  • Large Size (Type 0; Are 11 to 12 feet long)
  • Bodily Weaponry (Use their bite and tail in combat)
  • Enhanced Senses (Have low light vision)
  • Stealth Mastery (Shown here)
  • Same as before plus Regeneration (Low-Mid; Shown here)
  • Aura
  • Status Effect Inducement (Via Feymire Aura; Converts the area around them into difficult terrain which makes it harder for creatures to move)
  • Absorption (Their body have roots and tendrils that they send forth to absorb nutrients from the surroundings)

Weaknesses

Coldness slows them down | If they're hit by fire they can't regenerate

Ranked tied for #102 of 704 in Dungeons & Dragons by strength.

More from Dungeons & Dragons

Close fights from other series

Compare Crocodile (Dungeons and Dragons) with another character · Crocodile (Dungeons and Dragons) on the VS Battles Wiki