Djinni
Dungeons & Dragons · Tabletop · Air Genie
- Tier
- HIGH 8-C, up to 8-A
- Attack Potency
- Large Building Level, up to Multi-City Block Level
- Speed
- Hypersonic+, up to High Hypersonic+
- Durability
- Large Building Level, up to Multi-City Block Level
Powers and abilities
- Superhuman Physical Characteristics
- Abstract Existence (Type 1, Outsiders are abstract representation of concepts; in this case, the concept of Air)
- Immortality (Type 9; As an elemental an it can be hit only by +2 magical weapons and above which means it exists on at least three planes)
- Enhanced Senses
- Large Size (Type 0)
- Weapon Mastery
- Fate Manipulation (Their species collectively believes fate guides all things- with such belief they have altered their own fates as servants and can theoretically do so to others)
- Subjective Reality
- Air Manipulation via Whirlwind
- Flight
- Self-Destruction
- Causality Manipulation (Exceedingly powerful genies are capable of granting wishes to mortals- a wish alters past, present, and future to create the desired cause in the here and now)
- Illusion Creation
- Creation
- Omnilingualism via Tongues
- Summoning
- Intangibility
- Dimensional Travel via Plane Shift
- Telepathy
- Invisibility
- Shapeshifting
- Self-Sustenance (Types 2 and 3)
- Sound Manipulation
- Magic
- Good
- and Evil Detection
- Magic
- Immortality (Type 1)
- Social Influencing
- Extreme Resistance to Electricity Manipulation
- Sound Manipulation
- and Acid Manipulation
Weaknesses
Only one percent of Genies can grant wishes, fate Manipulation requires many Genies to take effect
Ranked tied for #77 of 704 in Dungeons & Dragons by strength.
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