Doresain the Ghoul King
Dungeons & Dragons · Tabletop · Undead Demigod
- Tier
- HIGH 6-A, up to 2-A
- Attack Potency
- Multi-Continent Level, up to Multiverse Level+
- Speed
- Ftl, up to Ftl+
- Durability
- Multi-Continent Level
Powers and abilities
- Superhuman Physical Characteristics
- Paralysis Inducement
- Stealth Mastery (Ghouls can move almost completely silently, even in large groups)
- Natural Weaponry (Ghouls possess extremely sharp claws and teeth)
- Paralysis Inducement (The touch of a ghoul can invoke paralysis in the victim, preventing movement to allow the ghoul to feed)
- Disease Manipulation (Ghouls keep filth and grave offal on their claws and teeth to increase the chance of infection to those they hit)
- Corruption (Types 1 and 2, capable of transforming victims into Shadow Ghouls, which rends body and soul, takes particular joy in the corruption of those who follow the Raven Queen)
- Summoning (Even far inferior ghouls are capable of summoning shadows, hardly existent creatures that sap the strength of their enemies, While Doresain yet lives more and more ghouls and other creatures swarm his palace, capable of summoning Nightbringer, a primordial that was once capable of challenging Gods)
- Life Manipulation (Ghouls can create automata and constructs from bones and corpses- such creations defend their cities and assault their enemies)
- Enhanced Senses (Ghouls see perfectly fine in total darkness)
- Statistics Reduction (The touch of certain ghouls drains the foe of their strength)
- Transmutation (Shadow ghouls are created by transmuting the flesh of those diseased by grave rot with the shadow material that fuels the undead; they essentially are entirely made from this energy-material)
- Darkness Manipulation (Derives power from and maintains considerable control over the energies of the Shadowfell, capable of creating vast clouds of magical darkness that block even the greatest of sight)
- Energy Manipulation (Capable of channeling the energies of undeath into creatures to re-animate them)
- can create waves of kinetic energy to push away and knock prone enemies)
- Power Nullification (Capable of creating ghoul-light, which dispels illusions and reveals hidden things- such as those hidden by gaps in the perception or invisibility, Can prevent the usage of teleportation magic)
- Clairvoyance (Uses fiery constructs named Eyes of the King to keep watch on his subjects from afar, often sending hundreds out at once to watch over huge swathes of land)
- Surface Scaling (Ghouls are adept climbers)
- Blood Manipulation (The blood of ghouls was made to damage foes upon their deaths)
- Self-Sustenance (Types 1, 2, and 3)
- Power Bestowal (Directly controls how much power his ghouls possess and can grant greater power to individuals if he so chooses; he can grant his blessings to those that it would normally be impossible to grant such boons to, such as demons)
- Immortality (Types 1, 2, 3, 5, 7, and 8, Bears the powers of a demigod, making him comparable to individuals such as Hercules)
- Regeneration (Mid-Godly)
- Chaos Manipulation/Law Manipulation (As a god, should contribute significantly to the balance of law and chaos that permeates the multiverse)
- Abstract Existence (Type 1, Outsiders are totally abstract in their physiology and bear no standard body to speak of)
- Conceptual Manipulation (Type 1, presides over Domains such as Chaos, Evil, Hunger, Necromancy, and Ghouls)
- Dimensional Travel (Often appears when careless spellcasters manipulate necrotic energies too much, personally converting them into more servants)
- Weapon Mastery (His divine weapon is a scimitar)
- Biological Manipulation (He can alter the biology of standard creatures to become gravetouched rather than full-on ghouls)
- Shapeshifting (Demonic ghouls created by Doresain have the ability to, after consuming an individual, can replicate their appearance, capable of transforming into a Cloaker as an emergency)
- Space-Time Manipulation (Doresain controls a layer of the Abyss, and should be capable of controlling its space-time as a result)
- Bone Manipulation (The mouths on his cloak can animate to project teeth and bite his enemies)
- Statistics Amplification (Hunger increases his strength)
- Teleportation (He can teleport at-will)
- Soul Manipulation (Manipulated the souls of the Raven Queen's petitioners until they sputtered out of existence entirely)
- Absorption (Undead passively siphon the energies of life out from those around them; more powerful undead siphon exponentially more, until it outright snuffs the life out from those in the vicinity)
- Pocket Reality Manipulation (Doresain controls a pocket reality with countless ways of secretly entering, though only one available to outsiders)
- Sealing (Can bar adventurers from entering his domain except through the main entrance)
- Preparation (Through extreme planning, Doresain managed to acquire the form of Timesus, a primordial stronger than gods, and plans to use it to enhance the power of himself and his lord, Orcus)
- Sense Manipulation (By performing a ritual, his followers can summon Doresain's senses to them- he can see the area they are in as if he himself were there)
Weaknesses
Ghouls, though they don't actually require sustenance to survive, require the consumption of grey matter and flesh to maintain their sanity
Ranked #25 of 704 in Dungeons & Dragons by strength.
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