Flesh Golem

Dungeons & Dragons · Tabletop · Medium/Large Construct | Large Construct | Large Construct | Huge Construct | Colossal Construct

Regular

Tier
9-A
Attack Potency
Small Building Level+
Speed
Hypersonic+, up to High Hypersonic+
Durability
Small Building Level+

Fleshfiend

Tier
9-A
Attack Potency
Small Building Level+
Speed
Hypersonic+, up to High Hypersonic+
Durability
Small Building Level+

Serpantflesh

Tier
8-C
Attack Potency
Building Level+
Speed
Hypersonic+, up to High Hypersonic+
Durability
Building Level+

Demonflesh

Tier
LOW 7-B
Attack Potency
Small City Level
Speed
Relativistic+, up to Ftl+
Durability
Small City Level

Colossal

Tier
LOW 6-B, up to 6-B
Attack Potency
Small Country Level, up to Country Level
Speed
Relativistic+, up to Ftl+
Durability
Small Country Level, up to Country Level

Powers and abilities

  • Superhuman Physical Characteristics
  • Immortality (Type 1; Golems can live forever)
  • Self-Sustenance (Type 1, 2, and 3; Shown here)
  • Enhanced Senses (Have night vision)
  • Damage Reduction (Shown here)
  • Non-Physical Interaction (Their melee hits are considered magical which allows them to hit abstract, intangible, and incorporeal beings)
  • Absorption (Via Lightning Absorption)
  • Martial Arts (Are adept in tackling)
  • Extreme Resistance to Poison Manipulation (Shown here)
  • Mind Manipulation (Shown here)
  • Death Manipulation (Shown here)
  • Disease Manipulation (Shown here)
  • Energy Absorption (Shown here)
  • Sleep Manipulation (Shown here)
  • Paralysis Inducement (Shown here)
  • Status Effect Inducement (Can't be stunned)
  • Statistics Reduction (Can't have their ability score reduced or damaged)
  • Pressure Points (Can't be hit critically, i.e in a weak point)
  • Electricity Manipulation (Shown here)
  • Petrification
  • Empathic Manipulation
  • Fear Manipulation (All shown here)
  • Reality Warping
  • Subjective Reality and Holy Manipulation (Shown here; Magic in D&D is manipulation of the Weave which is a fundamental part of reality, with Clerics and the like doing it through their sheer faith in Gods which also acts as divine magic)
  • Same as a regular plus Abstract Existence (Type 1; Are made from outsider flesh who are purely abstract in their physiology, only maintaining an illusion of fleshy existence)
  • Flight (Shown here)
  • Extreme Resistance to Temperature Manipulation (Shown here)
  • Same as a regular plus Bodily Weaponry (Use their bite in combat)
  • Poison Manipulation
  • Statistics Reduction (Shown here)
  • Extreme Resistance to Heat (Shown here)
  • Same as a Fiendish Flesh
  • however their Absorption instead is for chaos magic
  • plus Large Size (Type 0; Are a huge sized creature)
  • Bodily Weaponry (Use their claws and tail in combat)
  • Multiple Selves (Type 1; Their claw arm has a mind of its own)
  • Fear Manipulation (Via Fear Gaze)
  • Pain Manipulation (Via Tail Whip Graft)
  • Martial Arts (Via Improved Critical and Weapon Focus; Explained here and here)
  • Extrasensory Perception (Via See Invisibility)

Weaknesses

Heat and cold slow a flesh golem down. Are prone to go berserk after certain damage thresholds. | Are prone to go berserk like a regular one | Same as a regular one | Death magic slows them down | None notable

Ranked tied for #45 of 704 in Dungeons & Dragons by strength.

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Close fights from other series

Compare Flesh Golem with another character · Flesh Golem on the VS Battles Wiki