Gibbering Orb
Dungeons & Dragons · Tabletop · Maddening Aberration
- Tier
- LOW 6-B, up to 6-B
- Attack Potency
- Small Country Level, up to Country Level
- Speed
- Relativistic+, up to Ftl+
- Durability
- Small Country Level, up to Country Level
Powers and abilities
- Superhuman Physical Characteristics
- Large Size (Type 0)
- Flight
- Body Control
- Absorption (Can devour enemies and, if it kills them, absorb their powers to use as its own)
- Enhanced Senses
- Ice Manipulation via Cone of Cold
- Matter Manipulation via Disintegrate
- Mind Manipulation via Disintegration
- Statistics Reduction via Energy Drain and Feeblemind
- Death Manipulation via Finger of Death
- Transmutation via Flesh to Stone and Polymorph any Object
- Power Nullification via Greater Dispelling and Mordenkainen's Disjunction
- Pain Manipulation via Harm and Inflict Wounds
- Paralysis Inducement via Hold Monster
- Corrosion Inducement via Horrid Wilting
- Durability Negation via Implosion
- Electricity Manipulation via Lightning Bolt
- Energy Projection and Homing Attack via Magic Missile
- Broadway Force via Otto's Irresistable Force
- Sense Manipulation via Power Word Blind
- Stun Inducement via Power Word Stun
- Fire Manipulation/Acid Manipulation/BFR/Petrification via Prismatic Spray
- Time Manipulation via Temporal Stasis
- Power Mimicry
- Madness Manipulation (Type 2) via Gibbering (All of its mouths constantly make a maddening song to drive all those within hearing range instantly insane)
- Non-Physical Interaction (As magical creatures, they can affect abstract, conceptual, intangible, incorporeal, or nonexistent beings as if they were normal beings)
Weaknesses
None notable
Ranked tied for #45 of 704 in Dungeons & Dragons by strength.
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