Goblin
Dungeons & Dragons · Tabletop · Small Humanoid, Goblinoid
Regular
- Tier
- 9-B
- Attack Potency
- Wall Level
- Speed
- Subsonic, up to High Hypersonic+
- Durability
- Wall Level
Boss/Chief/Leader
- Tier
- 9-B, up to 9-A
- Attack Potency
- Wall Level, up to Small Building Level+
- Speed
- Subsonic, up to High Hypersonic+
- Durability
- Wall Level, up to Small Building Level+
Hexer
- Tier
- 9-B
- Attack Potency
- Wall Level
- Speed
- Subsonic, up to High Hypersonic+
- Durability
- Wall Level
Nilbog
- Tier
- 9-B, up to 9-A
- Attack Potency
- Wall Level, up to Small Building Level+
- Speed
- Subsonic, up to High Hypersonic+
- Durability
- Wall Level, up to Small Building Level+
Blue
- Tier
- 9-B
- Attack Potency
- Wall Level
- Speed
- Subsonic, up to High Hypersonic+
- Durability
- Wall Level
Powers and abilities
- Superhuman Physical Characteristics
- Small Size (Type 0; They stand at 3 feet tall)
- Enhanced Senses (They have night vision)
- Damage Boost (Via Fury of the Small)
- Weapon Mastery (Most Goblins are warriors which means they adept at using a variety of weapons)
- Stealth Mastery (Shown here)
- Resistance to Empathic Manipulation (Shown here)
- Same as before
- Same as a regular Goblin plus Magic
- Non-Physical Interaction (Magic in D&D can affect abstract, incorporeal, intangible, conceptual, or nonexistent beings)
- Curse Manipulation (They can use hexes to directly harm people)
- Status Effect Inducement (Via Blinding Hex)
- Attack Reflection (Via Lead from the Rear)
- Statistics Amplification (Via Incite Bravery)
- Statistics Reduction and Smoke Manipulation (Via Vexing Cloud)
- All powers of a regular Goblin plus Mind Manipulation
- Healing
- Damage Reduction
- Causality Manipulation (As a result of the fabric of space time being strained due to magic some Goblins get afflicted by Nilbogism which makes so people are compelled to act opposite of how they would, and all damage and healing used on the Nilbog is reversed in its effect)
- Magic
- Non-Physical Interaction
- Has access to the following spells which grants it: Mind Manipulation (Via Vicious Mockery)
- Empathic Manipulation (Via Tasha's Hideous Laughter)
- Telekinesis (Via Mage Hand)
- Madness Manipulation (Via Confusion)
- Superhuman Physical Characteristics
- Small Size (Type 0; Are smaller than Goblins)
- Enhanced Senses (Have night vision)
- Weapon Mastery (Are skilled in using spears)
- Stealth Mastery (Shown here)
- Have the following psionic abilities granting them: Forcefield Creation (Via Inertial Armor)
- Empathic Manipulation (Via Charm Person)
- Mind Manipulation (Via Ego Whip, Empty Mind, Mental Barrier, and Mind Thrust)
- Telekinesis (Via Far Hand)
- Ectoplasm Manipulation and Heat Manipulation (Via Finger of Fire)
Weaknesses
They are hindered by sunlight
Ranked #133 of 704 in Dungeons & Dragons by strength.
More from Dungeons & Dragons
Close fights from other series
Compare Goblin with another character · Goblin on the VS Battles Wiki