Goblin

Dungeons & Dragons · Tabletop · Small Humanoid, Goblinoid

Regular

Tier
9-B
Attack Potency
Wall Level
Speed
Subsonic, up to High Hypersonic+
Durability
Wall Level

Boss/Chief/Leader

Tier
9-B, up to 9-A
Attack Potency
Wall Level, up to Small Building Level+
Speed
Subsonic, up to High Hypersonic+
Durability
Wall Level, up to Small Building Level+

Hexer

Tier
9-B
Attack Potency
Wall Level
Speed
Subsonic, up to High Hypersonic+
Durability
Wall Level

Nilbog

Tier
9-B, up to 9-A
Attack Potency
Wall Level, up to Small Building Level+
Speed
Subsonic, up to High Hypersonic+
Durability
Wall Level, up to Small Building Level+

Blue

Tier
9-B
Attack Potency
Wall Level
Speed
Subsonic, up to High Hypersonic+
Durability
Wall Level

Powers and abilities

  • Superhuman Physical Characteristics
  • Small Size (Type 0; They stand at 3 feet tall)
  • Enhanced Senses (They have night vision)
  • Damage Boost (Via Fury of the Small)
  • Weapon Mastery (Most Goblins are warriors which means they adept at using a variety of weapons)
  • Stealth Mastery (Shown here)
  • Resistance to Empathic Manipulation (Shown here)
  • Same as before
  • Same as a regular Goblin plus Magic
  • Non-Physical Interaction (Magic in D&D can affect abstract, incorporeal, intangible, conceptual, or nonexistent beings)
  • Curse Manipulation (They can use hexes to directly harm people)
  • Status Effect Inducement (Via Blinding Hex)
  • Attack Reflection (Via Lead from the Rear)
  • Statistics Amplification (Via Incite Bravery)
  • Statistics Reduction and Smoke Manipulation (Via Vexing Cloud)
  • All powers of a regular Goblin plus Mind Manipulation
  • Healing
  • Damage Reduction
  • Causality Manipulation (As a result of the fabric of space time being strained due to magic some Goblins get afflicted by Nilbogism which makes so people are compelled to act opposite of how they would, and all damage and healing used on the Nilbog is reversed in its effect)
  • Magic
  • Non-Physical Interaction
  • Has access to the following spells which grants it: Mind Manipulation (Via Vicious Mockery)
  • Empathic Manipulation (Via Tasha's Hideous Laughter)
  • Telekinesis (Via Mage Hand)
  • Madness Manipulation (Via Confusion)
  • Superhuman Physical Characteristics
  • Small Size (Type 0; Are smaller than Goblins)
  • Enhanced Senses (Have night vision)
  • Weapon Mastery (Are skilled in using spears)
  • Stealth Mastery (Shown here)
  • Have the following psionic abilities granting them: Forcefield Creation (Via Inertial Armor)
  • Empathic Manipulation (Via Charm Person)
  • Mind Manipulation (Via Ego Whip, Empty Mind, Mental Barrier, and Mind Thrust)
  • Telekinesis (Via Far Hand)
  • Ectoplasm Manipulation and Heat Manipulation (Via Finger of Fire)

Weaknesses

They are hindered by sunlight

Ranked #133 of 704 in Dungeons & Dragons by strength.

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Close fights from other series

Compare Goblin with another character · Goblin on the VS Battles Wiki