Grung
Dungeons & Dragons · Tabletop · Small Humanoid
Regular
- Tier
- 9-B
- Attack Potency
- Wall Level
- Speed
- Subsonic
- Durability
- Wall Level
Wildling
- Tier
- 8-C
- Attack Potency
- Building Level
- Speed
- Hypersonic+, up to High Hypersonic+
- Durability
- Building Level
Elite Warrior
- Tier
- 9-B
- Attack Potency
- Wall Level
- Speed
- Subsonic
- Durability
- Wall Level
Powers and abilities
- Superhuman Physical Characteristics
- Small Size (Type 0; Are 2½ and 3½ feet feet tall)
- Underwater Breathing (Type 2; Shown here)
- Enhanced Senses (Are naturally more perceptive)
- Poison Manipulation (Have poisonous skin)
- Mind Manipulation (Their poison has various mental effects on a person depending on the Grung's color)
- Bodily Weaponry (Have a deadly bite)
- Extreme Resistance to Poison Manipulation (Shown here)
- Weapon Mastery (Are adept in using daggers)
- Stealth Mastery (Shown here)
- Same as regular Grung plus Magic
- Non-Physical Interaction (Magic in D&D is able to affect abstract, incorporeal and intangible entities)
- they have the following spells which grants them: Transformation (Via Barkskin)
- Statistics Amplification (Barkskin and Jump)
- Healing (Via Cure Wounds)
- Plant Manipulation (Via Plant Growth and Spike Growth)
- Same as regular Grung plus Status Effect Inducement (Via Mesmerizing Chirr)
Weaknesses
Must keep themselves moisturized | Same as before plus they are unable to use Barkskin and Spike Growth at the same time | Same as before
Ranked tied for #90 of 704 in Dungeons & Dragons by strength.
More from Dungeons & Dragons
Close fights from other series
Compare Grung with another character · Grung on the VS Battles Wiki