Grung

Dungeons & Dragons · Tabletop · Small Humanoid

Regular

Tier
9-B
Attack Potency
Wall Level
Speed
Subsonic
Durability
Wall Level

Wildling

Tier
8-C
Attack Potency
Building Level
Speed
Hypersonic+, up to High Hypersonic+
Durability
Building Level

Elite Warrior

Tier
9-B
Attack Potency
Wall Level
Speed
Subsonic
Durability
Wall Level

Powers and abilities

  • Superhuman Physical Characteristics
  • Small Size (Type 0; Are 2½ and 3½ feet feet tall)
  • Underwater Breathing (Type 2; Shown here)
  • Enhanced Senses (Are naturally more perceptive)
  • Poison Manipulation (Have poisonous skin)
  • Mind Manipulation (Their poison has various mental effects on a person depending on the Grung's color)
  • Bodily Weaponry (Have a deadly bite)
  • Extreme Resistance to Poison Manipulation (Shown here)
  • Weapon Mastery (Are adept in using daggers)
  • Stealth Mastery (Shown here)
  • Same as regular Grung plus Magic
  • Non-Physical Interaction (Magic in D&D is able to affect abstract, incorporeal and intangible entities)
  • they have the following spells which grants them: Transformation (Via Barkskin)
  • Statistics Amplification (Barkskin and Jump)
  • Healing (Via Cure Wounds)
  • Plant Manipulation (Via Plant Growth and Spike Growth)
  • Same as regular Grung plus Status Effect Inducement (Via Mesmerizing Chirr)

Weaknesses

Must keep themselves moisturized | Same as before plus they are unable to use Barkskin and Spike Growth at the same time | Same as before

Ranked tied for #90 of 704 in Dungeons & Dragons by strength.

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Close fights from other series

Compare Grung with another character · Grung on the VS Battles Wiki