Inevitable
Dungeons & Dragons · Tabletop · Construct of Law
Zelekhut
- Tier
- 8-C
- Attack Potency
- Building Level
- Speed
- Hypersonic+, up to High Hypersonic+
- Durability
- Building Level
Kolyarut
- Tier
- HIGH 8-C, up to 8-A
- Attack Potency
- Large Building Level, up to Multi-City Block Level
- Speed
- Relativistic+, up to Ftl+
- Durability
- Large Building Level, up to Multi-City Block Level
Marut
- Tier
- LOW 7-B, up to 6-B
- Attack Potency
- Small City Level, up to Country Level
- Speed
- Relativistic+, up to Ftl+
- Durability
- Small City Level, up to Country Level
Powers and abilities
- Superhuman Physical Characteristics
- Abstract Existence (Type 1, created from the raw ideal of law present in Mechanus)
- Inorganic Physiology (Type 2)
- Immortality (Type 1)
- Self-Sustenance (Types 1, 2, and 3)
- Regeneration (High-Mid)
- Damage Reduction
- Enhanced Senses
- Magic
- Law Manipulation/Chaos Manipulation (As embodiments of law, they bring that lawfulness to others as an effect of their existence- impermanent things may be made permanent, chaos may be destroyed or expelled, and forces of the universe may be imposed, forced to take hold)
- Flight
- Weapon Mastery
- Martial Arts
- Social Influencing
- Clairvoyance
- Magic Nullification
- Fear Manipulation
- Paralysis Inducement via Hold
- Extrasensory Perception via True Seeing
- Curse Manipulation via Mark of Justice
- Non-Physical Interaction (Can affect abstract, incorporeal, intangible, conceptual, and nonexistent beings)
- Extreme Resistance to Magic
- Reality Warping
- Subjective Reality
- and Holy Manipulation
- Superhuman Physical Characteristics
- Abstract Existence (Type 1, created from the raw ideal of law present in Mechanus)
- Inorganic Physiology (Type 2)
- Immortality (Type 1)
- Self-Sustenance (Types 1, 2, and 3)
- Regeneration (High-Mid)
- Damage Reduction
- Enhanced Senses
- Magic
- Law Manipulation/Chaos Manipulation (As embodiments of law, they bring that lawfulness to others as an effect of their existence- impermanent things may be made permanent, chaos may be destroyed or expelled, and forces of the universe may be imposed, forced to take hold)
- Weapon Mastery
- Martial Arts
- Social Influencing
- Clairvoyance
- Soul Manipulation and Statistics Reduction via Enervation Ray (Can fire enervation rays, which drain the soul and physicality of an opponent, leaving them helpless)
Weaknesses
None notable
Ranked #61 of 704 in Dungeons & Dragons by strength.
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