Klysandral
Dungeons & Dragons · Tabletop · Human Paladin
- Tier
- LOW 6-B, up to 6-B
- Attack Potency
- Small Country Level, up to Country Level
- Speed
- Relativistic+, up to Ftl+
- Durability
- Small Country Level, up to Country Level
Powers and abilities
- Superhuman Physical Characteristics
- Weapon Mastery
- Martial Arts (Had a lifetime of experience before dying, which was enough to cleave through all the legions of hell single-handedly)
- Incorporeality (As a spirit, outside of the Outer Planes Klysandral would be merely a specter or a ghost)
- Non-Physical Interaction (Can affect intangible, incorporeal, conceptual, abstract, and nonexistent beings)
- Extrasensory Perception (Can detect evil intent around him)
- Healing (Can cure hit points with a touch)
- Purification via Cure Disease
- Blessed (Constantly under the effects of a Protection from Evil spell)
- Damage Boost via Quest (His sword inflicts greater damage upon chaotic enemies)
- Power Nullification via Quest (His sword passively disrupts magic within a few feet of him, including infernal magic)
- Light Manipulation
- Fire Manipulation
- Acid Manipulation
- Electricity Manipulation
- Poison Manipulation
- Ice Manipulation
- Petrification
- Madness Manipulation
- BFR
- Power Bestowal
- and Deconstruction of Undead via Plate Armor of Brilliance
- Statistics Amplification via Girdle of Storm Giant's Strength
- Acrobatics via Boots of Striding and Springing
- Immortality (Type 1)
- Self-Sustenance (Types 1, 2, and 3)
- Aura with Holy Avenger
- Extreme Resistance to Disease Manipulation
- Fire Manipulation
- Magic
- Reality Warping
- Subjective Reality
- Soul Manipulation
- Fear Manipulation
- and Holy Manipulation
Weaknesses
None notable
Ranked tied for #45 of 704 in Dungeons & Dragons by strength.
More from Dungeons & Dragons
Close fights from other series
Compare Klysandral with another character · Klysandral on the VS Battles Wiki