Kraken Priest
Dungeons & Dragons · Tabletop · Evil Humanoid
- Tier
- 9-A
- Attack Potency
- Small Building Level+
- Speed
- Hypersonic+, up to High Hypersonic+
- Durability
- Small Building Level+
Powers and abilities
- Superhuman Physical Characteristics
- Non-Physical Interaction (Most D&D characters are able to properly interact with intangibles, incorporeal, and conceptual beings)
- Underwater Breathing (Type 2)
- Magic
- Holy Manipulation
- Subjective Reality
- Sound Manipulation (Its physical attacks deal thunder damage)
- Fear Manipulation (Coming from the Kraken itself, the Preist can let out a roar that leaves anyone who can understand the Kraken's voice supernaturally frightened)
- Water Manipulation (Via create or destroy water, Control water, etc.) Darkness Manipulation (via Darkness)
- Limited Weather Manipulation and Electricity Manipulation (Via Call Lightning)
- Summoning (Via Evard's Black Tentacles)
- Mind Manipulation (Via Command) Resistance to bludgeoning
- piercing
- and slashing from nonmagical weapons
Weaknesses
Its powers come solely from it's kraken. Various spells can only be cast a certain number of times per day.
Ranked tied for #102 of 704 in Dungeons & Dragons by strength.
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