Lillend
Dungeons & Dragons · Tabletop · Celestial Herald
- Tier
- 9-A
- Attack Potency
- Small Building Level+
- Speed
- Hypersonic+, up to High Hypersonic+
- Durability
- Small Building Level+
Powers and abilities
- Superhuman Physical Characteristics
- Self-Sustenance (Types 2 and 3)
- Abstract Existence (Type 1, As Outsiders, devils are purely abstract in their physiology, lacking any biology in a traditional sense)
- Large Size (Type 0)
- Underwater Breathing (Type 2)
- Flight
- Weapon Mastery
- Enhanced Senses
- Body Control
- Magic
- Sound Manipulation
- Reality Warping
- Invisibility
- Paralysis Inducement via Hold Person
- Sleep Manipulation
- Information Analysis via Identify
- Empathic Manipulation via Charm
- Healing via Cure Wounds
- Light Manipulation
- Illusion Creation via Hallucinatory Terrain
- Telekinesis via Mage Hand
- Magic Detection
- Perception Manipulation via Daze
- Animal Manipulation
- Plant Manipulation
- Darkness Manipulation
- Social Influencing
- Chaos Manipulation/Law Manipulation (As an Outsider, the Lillend plays a significant role in the balance of good and evil, law and chaos, that makes up the multiverse- as such the presence of the creature can cause effects based on their alignment, such as sickness, fear, and death in creatures of a wide radius, distortion of space around them, and so on)
- Fate Manipulation (A Lillend is gifted with the decision as to when they can die- doing so is practically unheard of before this)
- Immortality (Types 1 and 4)
- Extreme Resistance to Soul Manipulation and Fire Manipulation
Weaknesses
Great despair often leads them to choose to end their own life
Ranked tied for #102 of 704 in Dungeons & Dragons by strength.
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