Malkizid

Dungeons & Dragons · Tabletop · Baatezu Prince

Tier
LOW 6-B, up to LOW 2-C
Attack Potency
Small Country Level, up to Universe Level+
Speed
Relativistic+, up to Infinite
Durability
Small Country Level, up to Universe Level+

Powers and abilities

  • Superhuman Physical Characteristics
  • Law Manipulation
  • Chaos Manipulation (Devils contribute to the balance of Chaos and Law that makes up reality; with an upset of the balance in favor of either one, severe effects take place within reality, including delusion of the minds of those aligned with the opposite force, inexplicable deaths, etc)
  • Corruption (Type 2)
  • Morality Manipulation (Merely listening to the words of a Devil can turn a target evil)
  • Soul Manipulation (Devils are capable of sending souls to hell, though prefer evil ones, upon their death)
  • BFR (Souls transform into a physical shell and are cast into Baator upon death)
  • Text Manipulation (A devil imprints the soul of a corrupted target with their name automatically)
  • Extrasensory Perception (A devil can see the state of one's soul and if another devil has claimed it)
  • Pain Manipulation (A devil is capable of torturing and flaying the soul)
  • Energy Manipulation (Hell is powered by divine energy drawn out from the soul via pain)
  • Power Bestowal (All devils save Lemures can raise other devils to a higher rank, effectively giving the abilities of that rank)
  • Reactive Evolution (Given enough soul energy, a devil can ascend to a new rank of devil, for example, a Spined Devil may become a Bearded Devil)
  • Regeneration (At least Mid, possibly Mid-High, Mid-Godly in his prime Devils can reform from their evolution to higher ranks, which often includes losing all viscera on their body, their heads cracking open)
  • Madness Manipulation (Types 2 and 3; Anyone outside of the ranks of Baator seeing their regeneration is induced with crippling fear)
  • Absorption (A devil can absorb the energy released by a soul)
  • Immortality (Types 1, 3, and 4; Devils will resurrect if killed outside of Baator; Many devils are older than measured time itself, including several Pit Fiends and multiple Archdevils, such as Dispater)
  • Disease Manipulation (Those that devour the flesh of a Baatezu once killed become lethally ill)
  • Preparation (As military geniuses, devils benefit greatly from preparation, creating traps and tricks to practically ensure victory in a given encounter)
  • Fear Manipulation (The equipment of a Devil induces moderate fear in those around them)
  • Abstract Existence (As Outsiders, devils are purely abstract in their physiology, lacking any biology in a traditional sense)
  • Self-Sustenance (Types 2 and 3)
  • Flight
  • Sword Mastery
  • Unholy Manipulation
  • Martial Arts
  • Body Control
  • Fear Aura
  • Non-Physical Interaction (Magic in D&D exists on multiple levels of existence, and as such can affect conceptual beings, abstracts, non-corporeals, spirits, and intangible beings)
  • Magic
  • Reality Warping
  • Telepathy
  • Damage Reduction
  • Self-Sustenance (Types 2 and 3) Stealth Mastery
  • Large Size (Type 0)
  • Immortality (Types 1, 2, 3, 4, 5, and 8; Baatezu cannot die except through violent death, and even then are simply reincarnated in the Seven Hells of Baator)
  • Enhanced Senses
  • Paralysis Inducement
  • Light Manipulation
  • Magic Disruption

Weaknesses

Good- and Lawful- aligned weapons overcome his damage reduction

Ranked #41 of 704 in Dungeons & Dragons by strength.

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