Red Dragon
Dungeons & Dragons · Tabletop · Chromatic Dragon
Wyrmling to Young
- Tier
- 9-B, up to 9-A
- Attack Potency
- Wall Level, up to Small Building Level+
- Speed
- Subsonic, up to High Hypersonic+
- Durability
- Wall Level, up to Small Building Level+
Juvenile to Mature Adult
- Tier
- 8-C, up to LOW 7-B
- Attack Potency
- Building Level, up to Small City Level
- Speed
- Relativistic+, up to Ftl+
- Durability
- Building Level, up to Small City Level
Old to Ancient
- Tier
- LOW 7-B, up to 6-C
- Attack Potency
- Small City Level, up to Island Level+
- Speed
- Ftl, up to Ftl+
- Durability
- Small City Level, up to Island Level+
Wyrms and Great Wyrms
- Tier
- LOW 6-B, up to 6-B
- Attack Potency
- Small Country Level, up to Country Level
- Speed
- Ftl, up to Ftl+
- Durability
- Small Country Level, up to Country Level
Powers and abilities
- Superhuman Physical Characteristics
- Flight
- Breath Attack
- Fire Manipulation
- Enhanced Senses (Dragons can see for miles thanks to highly complex eyesight brought on by magical evolution, can taste even slight differences in their meals, can sense enemies without sight at all, can see with zero light, and can smell with an extremely sensitive nose and tongue)
- Magic
- Large Size (Type 0)
- Limited Body Control (Can control various aspects of their body in a way far advanced to humans, notably their eyes, tails, and spines)
- Longevity
- Limited Self Age Manipulation via the Twilight (Dragons can slow their aging significantly by entering the Twilight, though this comes at the cost of all the age coming tumbling down all at once in the future)
- Natural Weaponry
- Aura
- Fear Manipulation (As of 4th edition, Young dragons had a supernatural, fear-inducing auras that shook off most attackers)
- Rage Power (When wounded, Red Dragons' breath recharges faster, and can use it more frequently)
- Social Influencing
- Non-Physical Interaction (Can affect intangible, incorporeal, abstract, and nonexistent enemies)
- Stealth Mastery
- Surface Scaling
- Soul Manipulation via Departure (A Dragon can will its spirit, an alternative to a soul, to simply leave its body and head to the thereafter and accept the consequences of death)
- Elemental Manipulation (The breath attacks of dragons are fueled by raw elemental energy)
- Chaos Manipulation
- Law Manipulation
- Reality Warping
- (The death of a dragon can create chaotic effects- most notable within dragon graveyards, such places can simply suck in travelers and send them to other planes of existence, or summon elementals from the energy of the dragons)
- Shapeshifting (At the end of its life, a Dragon may choose to become part of the terrain- oftentimes a mountain, lake, or similar structure)
- Absorption (It is common practice for dragons to consume and absorb their hoards, destroying most of it beyond recognition)
- Necromancy (After death, a dragon's bones can be expected to reanimate of their own will and hunt down the living)
- Adaptation
- Heat Manipulation (True Dragons have superb internal heating regulations, and generally do not have to fear extreme or even lethal temperatures)
- Magic Nullification (It is said True Dragons can simply shrug off the effects of a magical spell if it desires)
- Power Mimicry (A Dragon can eat things infused with magical properties to gain its magical properties and powers for a day after consumption)
- Energy Manipulation (Elemental energy passively gathers within the dragon, allowing it to fuel its attacks)
- Reactive Evolution (Dragons develop magical abilities based on the stimuli of their surroundings- such as dragons living in darker terrain being able to cast darkness at will)
- Preparation (Dragons consider time a meager resource and use as much of it as possible to ensure their plans work out perfectly, Power Bestowal (Dragons may offer magical power to followers, such as Kobolds. and indeed dragons can become patrons to beings such as warlocks even from a young age, though this is a rarity), Magma Manipulation (Dragons can cause eruptions of lava and magma to berate enemies), Earth Manipulation (Can cause localized earth tremors to knock enemies prone), Smoke Manipulation, Poison Manipulation (Red Dragons are capable of creating poisonous gas pockets from the geysers they create, intoxicating enemies with the effect), Perception Manipulation (Dragons are regularly taught sorcery, and can daze enemies with breath and sight alone), Air Manipulation, Sense Manipulation (Can blind enemies completely with their breath weapons), Holy Manipulation (Certain breath weapons are imbued with the ability to rebuke and destroy undead), Status Effect Inducement (Breath weapons can be attuned to stun as well as harm), with Preparation they can access Paralysis Inducement, Attack Reflection, Curse Manipulation, Petrification, Transmutation, and many others via traps and supplies, Extreme Resistance to Fire Manipulation, Paralysis Inducement, and Sleep Manipulation
- All previous abilities plus Blood Manipulation (Sorcerer dragons can make their blood deal damage when shed)
- Dimensional Travel (Dragon's attuned to magic can force their breath attacks to materialize in other planes of existence, such as the Ethereal)
- Sleep Manipulation (The hiss of a powerful dragon can induce sleep or even permanent comatose)
- Life Manipulation (Can imbue its breath with anima, giving it life of its own similar to an elemental)
- Madness Manipulation (Type 2, Dragon's breath at such levels can induce insanity within an enemy)
- Soul Manipulation
Weaknesses
Some red dragons are said to be weak to magical cold, though this weakness seems to have disappeared via magical evolution over time, they are extremely arrogant even from birth and are prone to several predictable habits- namely greed and unreasonable desire to get revenge
Ranked tied for #40 of 704 in Dungeons & Dragons by strength.
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