Manticore
Dungeons & Dragons · Tabletop · Hybrid Beast, Large Monstrosity/Magical Beast, Large Magical Beast (Psionic)
Regular
- Tier
- 9-B, up to 9-A
- Attack Potency
- Wall Level, up to Small Building Level+
- Speed
- Subsonic, up to High Hypersonic+
- Durability
- Wall Level, up to Small Building Level+
Phrenic
- Tier
- 8-C
- Attack Potency
- Building Level+
- Speed
- Hypersonic+, up to High Hypersonic+
- Durability
- Building Level+
Powers and abilities
- Superhuman Physical Characteristics
- Large Size (Type 0; Are 10 feet long)
- Flight (Shown here)
- Natural Weaponry (Use their claws and bite in melee combat while they're also able to shoot spikes from their tail. All of their natural weaponry are made from steel and iron)
- Weapon Creation (Are able to regrow tail spikes they shot)
- Enhanced Senses (Have night vision and a enhanced sense of smell)
- Weapon Mastery (Via Weapon Focus; Explained here)
- Stealth Mastery (Shown here)
- Resistance to Empathic Manipulation (Are so untameable that in combat their instincts can override Charm spells)
- Same as before plus they have the following psionics abilities which grants them: Mind Manipulation (Via Brain Lock, Empty Mind and Mind Thrust)
- Self-Healing (Via Body Adjustment)
- Forcefield Creation (Via Force Screen)
- Precognition (Via Precognition, Defensive)
- they also have Resistance to Magic which also grants them Resistance to Reality Warping and Subjective Reality (Shown here: Magic in D&D is manipulation of the Weave which is a fundamental part of reality, with Clerics and the like doing it through their sheer faith in Gods which also acts as divine magic)
Weaknesses
Once they use up all their spikes they need at least an hour to regrow one, with 24 hours needed to grow back all their spikes | Same as before
Ranked tied for #81 of 704 in Dungeons & Dragons by strength.
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