Moradin

Dungeons & Dragons · Tabletop · Greater Deity of Dwarves

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Tier
5-B
Attack Potency
Planet Level
Speed
Ftl, up to Ftl+
Durability
Planet Level

Greater Deity

Tier
2-A
Attack Potency
Multiverse Level+
Speed
Infinite
Durability
Multiverse Level+

Powers and abilities

  • Superhuman Physical Characteristics
  • Regeneration (Mid-Godly)
  • Immortality (Types 1, 2, 3, 8, Avatars possess 6 and 9)
  • Precognition (Senses anything that effect Dwarven welfare 19 weeks in advance)
  • Enhanced Senses (Can fight entirely blind and can see in the dark, among other abilities such as True Sight, which can be manually cast to see through magical illusions)
  • Acausality
  • Reality Warping (Can alter reality on a whim to fit his liking)
  • Probability Manipulation (Every action taken by Moradin, if it has any chance of success, is guaranteed to succeed unless against an action of a higher ranked deity)
  • Conceptual Manipulation (Type 1)
  • Possession (Can possess mortals to create avatars)
  • Power Bestowal (Grants his clerics and paladins all of their respective powers)
  • Spatial Manipulation & Time Manipulation (Can alter space and time as he pleases)
  • Dimensional Travel
  • Abstract Existence (Type 1. Outsiders are of similar nature to Devils, who are merely abstractions and ideas given a semblance of fleshly existence)
  • Incorporeality (Exists as an embodiment of concepts and can exist without any physical form)
  • Mind Manipulation & Mind Control (Controls the minds of all dwarves, can completely wipe out the mind of an opponent)
  • Shapeshifting & Size Manipulation (Can take any form and go from being insect sized to kilometers tall)
  • Death Manipulation & Existence Erasure (Can "Turn" Undead, making equally powerful undead back away in pain and fear and lesser undead instantly become destroyed, can instantly choose any number of mortals to die and they will)
  • Forcefield Creation
  • Life Manipulation & Creation (Can create life)
  • Resurrection & Healing (Can bring any being back to life regardless of the method in which they were killed or the state of their body and soul)
  • Omnilingualism
  • Magic & Magic Nullification (Can negate magical abilities that affect him, as they fizz out on contact via Spell Resistance, can create an anti-magic field around him that negates all supernatural abilities, including learned abilities relating to psychic power or ki, for example)
  • Non-Physical Interaction (Can interact with spirits, intangible beings, beings in another universe, non-corporeals, and abstracts)
  • Telepathy (Can use all senses at a range of 19 miles regardless of other conditions)
  • Statistics Amplification (Can make himself more physically and overall more potent)
  • Resistance & Resistance Negation (Negates a set amount of physical damage against himself per attack. His magic pierces magical resistances)
  • Earth Manipulation & Summoning (Can summon earth-based creatures, including his own other avatars or powerful elementals)
  • Morality Manipulation (Affects enemies of different moralities moreso than enemies of the same alignment as him, dealing increased damage among other effects)
  • Transmutation (Can turn his own body into iron or stone)
  • Perception Manipulation (Can change the senses of his opponent)
  • Teleportation
  • Light Manipulation (Can summon a sphere that has misc. effects ranging from a poison that instantly kills the target or stuns the opponent, for example)
  • Air Manipulation (Can instantly destroy air-based creatures 19 times per day)
  • Empathic Manipulation (Can alter the emotions of an opponent)
  • Telekinesis (Can hold enemies in place with his will)
  • Curse Manipulation (Can cast curses of varying actions, though tends not to do this)
  • Fate Manipulation & BFR (Can cast banishment as his Clerics do, among other dimensional-BFR spells)
  • Immunity to:
  • Statistics Reduction

Weaknesses

None notable

Ranked tied for #8 of 704 in Dungeons & Dragons by strength.

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