Mystra
Dungeons & Dragons · Tabletop · Wizard | Greater Deity
Beginning of the Avatar Crisis
- Tier
- 9-A
- Attack Potency
- Small Building Level+
- Speed
- Hypersonic+, up to High Hypersonic+
- Durability
- Small Building Level+
End of the Avatar Crisis
- Tier
- HIGH 8-C, up to 8-A
- Attack Potency
- Large Building Level, up to Multi-City Block Level
- Speed
- Ftl, up to Ftl+
- Durability
- Large Building Level, up to Multi-City Block Level
Avatar
- Tier
- 5-B
- Attack Potency
- Planet Level
- Speed
- Ftl, up to Ftl+
- Durability
- Planet Level
Greater God
- Tier
- 2-A
- Attack Potency
- Multiverse Level+
- Speed
- Infinite
- Durability
- Multiverse Level+
Powers and abilities
- Magic
- Forcefield Creation
- Mind Manipulation (Limited to humanoids)
- Omnilingualism (With Comprehend Langues)
- Flight (Can fly, slow herself down while falling, and levitate)
- Energy Projection (Can fire bolts of pure force)
- Creation (Can summon a floating disk)
- Enhanced Senses (With infravision she can see in the dark)
- Extrasensory Perception (With detect evil and identify magical items. Can locate objects and project her mind to distance locations)
- Electricity Manipulation (With Shocking Graps)
- Sleep Manipulation
- Light Manipulation (Can summon semi-permanent orbs of light)
- Darkness Manipulation (Can magically darken an area and cancel out sources of light)
- Invisibility (Note that direct attacks will cancel out the spell)
- limited Spatial Manipulation (With the spell Deep Pockets)
- Fear Manipulation (Cannot effect creatures if they're strong enough)
- Lock Manipulation
- limited Death Manipulation (Can cause herself to enter a near death state)
- Fire Manipulation
- Paralysis Inducement Statistics Amplification (Can enhance her speed with haste and enhance her weapons to have magical properties)
- Teleportation (Limited to 680 feet)
- Ice Manipulation
- Shapeshifting
- Non-Physical Interaction (Magic weapons and spells can interact with spirits, souls, intangible beings, and even conceptual or abstract creatures)
- Superhuman Physical Characteristics
- Reality Warping
- Telepathy
- Space-Time Manipulation
- Regeneration (Mid-Godly, all gods can regenerate from being destroyed by the sphere of annihilation, which erases something from all levels of existence)
- Immortality (Types 1, 2, 3, 5 8, Avatars possess 6 and 9)
- Abstract Existence (Type 1. Outsiders are of similar nature to Devils, who are merely abstractions and ideas given a semblance of fleshly existence)
- Conceptual Manipulation (Type 2)
- Possession
- Extrasensory Perception (True sight allows Mystra to see through both natural and magical illusions, know the original form of shapeshifters, and see souls and concepts. Can detect magic, law, good, and the presence of invisible creatures. Can detect hidden doors)
- Dimensional Travel
- Probability Manipulation (Every action taken by all deities has the highest possibility of success, even in the face of absolute failure; they will always move before their opponent, deal critical damage, and so on)
- Enhanced Senses
- Precognition (Senses anything that draws from the weave, the creation of new spells, the creation of artifacts 180 days in advanced)
- Incorporeality
- Mind Manipulation of those within her sphere/alignment
Weaknesses
Can only cast a limited amount of spells per day | None notable
Ranked tied for #8 of 704 in Dungeons & Dragons by strength.
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