Satyr
Dungeons & Dragons · Tabletop · Medium Fey
Regular
- Tier
- 9-B, up to 9-A
- Attack Potency
- Wall Level, up to Small Building Level
- Speed
- Subsonic
- Durability
- Wall Level, up to Small Building Level
Panpipe/Piper
- Tier
- 9-B, up to 9-A
- Attack Potency
- Wall Level, up to Small Building Level
- Speed
- Subsonic
- Durability
- Wall Level, up to Small Building Level
Powers and abilities
- Superhuman Physical Characteristics
- Longevity (Can live over 200 years)
- Bodily Weaponry (Slam into enemies with their head)
- Enhanced Senses (Have low light vision)
- Weapon Mastery (Are adept in using shortsword, shortbow and all simple weapons)
- Stealth Mastery (Shown here)
- Social Influencing (Are naturally skilled in persuasion)
- Resistance to Magic which also grants Resistance to Reality Warping
- Subjective Reality and Holy Manipulation (Shown here; Magic in D&D is manipulation of the Weave which is a fundamental part of reality, with Clerics and the like doing it through their sheer faith in Gods which also acts as divine magic)
- Limited Resistance to Empathic Manipulation (Due to their psychology when they are charmed they attack males and try to aggressively court women)
- some Satyrs have magical weapons giving them Non-Physical Interaction (Magic in D&D is able to affect abstract, intangible, and incorporeal beings. Creatures that require magical weapons to hit exist on multiple planes of existence)
- Same as before plus Magic
- Empathic Manipulation (Via Charming Melody)
- Fear Manipulation (Via Frightening Strain)
- Sleep Manipulation (Via Gentle Lullaby)
- Status Effect Inducement (Via Dazzing Melody)
- Statistics Amplification (Via Feral Overturn, Leaping Stag Dance, and Song of Freedom)
Weaknesses
None notable | None notable
Ranked tied for #130 of 704 in Dungeons & Dragons by strength.
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