Quasit

Dungeons & Dragons · Tabletop · Miniature Demon, Tanar'ri

Tier
9-B, up to 9-A
Attack Potency
Wall Level, up to Small Building Level
Speed
Subsonic
Durability
Wall Level, up to Small Building Level

Powers and abilities

  • Superhuman Physical Characteristics
  • Abstract Existence (Type 1, As outsiders, Demons are purely abstract in their physiology, only maintaining an illusion of fleshy existence)
  • Chaos Manipulation/Law Manipulation (Demons play into the multiversal balance of Chaos and Law; they are formed from Chaos and their mere presence raises levels of ambient chaos, thus causing chaotic effects to take place. With enough of an upset balance, entire planes of existence can be sent careening into the Abyss)
  • BFR (Anything a demon eats is sent to the Abyss)
  • Memory Manipulation (The insides of demons generate "blood", a black viscous material that, when it comes into contact with an enemy, induces supernatural fear and short term memory loss)
  • Corruption (Type 1, 2, and 3)
  • Soul Manipulation (Demonic interaction rends the soul and corrupts the flesh)
  • Immortality (Types 1, 3, and 4; Outsiders, when slain outside of their home plane, will drop their essence back into their own plane of existence to be reborn, typically a century later for lesser Outsiders and potentially instantly otherwise)
  • Blood Manipulation (Blood spontaneously appears in the presence of demons, oozing from walls and filling structures)
  • Spatial Manipulation (Mazes conjure spontaneously in the presence of Demons, buildings can possess larger insides than outsiders permit)
  • Weather Manipulation (Weather is affected by the Chaotic upset of a demon's presence, causing effects such as blizzards in the middle of summer or earthquakes away from fault lines)
  • Power Modification (Demons cause magical powers to become slightly modified in their presence, giving them a sickly, corrupted look)
  • Death Manipulation (Plants and animals die for inexplicable reasons when in the same biome as a demon)
  • Disease Manipulation (Creatures of good or lawful alignments may become sickened or ill at ease when in a Demon's presence)
  • Animal Manipulation
  • Biological Manipulation (A demon can warp the creatures in the area into dire forms of itself, becoming stronger and meaner)
  • Astral Projection (Demons can project freely onto the Astral Plane)
  • Telepathy (All demon types maintain telepathy)
  • Flight
  • Regeneration (Low-Mid)
  • Enhanced Senses
  • Damage Reduction
  • Shapeshifting
  • Poison Manipulation
  • Fear Manipulation via Cause Fear
  • Goodness and Magic Detection
  • Invisibility
  • Small Size (Type 0)
  • Non-Physical Interaction (Magic can affect abstract, incorporeal, intangible, conceptual, or nonexistent beings)
  • Extreme Resistance to Soul Manipulation
  • Poison Manipulation
  • and Fire Manipulation

Weaknesses

Resurrection can take up to a century, damage reduction is overcome by morally good aligned weapons

Ranked tied for #130 of 704 in Dungeons & Dragons by strength.

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