Stirge

Dungeons & Dragons · Tabletop · Tiny Beast

Regular

Tier
9-B
Attack Potency
Wall Level
Speed
Subsonic
Durability
Wall Level

Jungle

Tier
9-B
Attack Potency
Wall Level
Speed
Subsonic
Durability
Wall Level

Desert

Tier
9-B
Attack Potency
Wall Level
Speed
Subsonic
Durability
Wall Level

Powers and abilities

  • Superhuman Physical Characteristics
  • Small Size (Type 1)
  • Flight (Shown here)
  • Enhanced Senses (Have night vision and an enhanced sense of smell, also they can detect heat sources)
  • Natural Weaponry (Shown here)
  • Absorption (After they attach themselves to a target they asborb their blood)
  • Biological Manipulation (They produce a substance that prevents blood clots from forming)
  • Disease Manipulation (Each attacks of theirs has a chance of them transmitting a disease)
  • Regeneration (Low-Mid; Shown here. None battle applicable)
  • Stealth Mastery (Shown here)
  • Martial Arts (Via Weapon Finesse; Explained here)
  • Same as before plus Poison Manipulation and Paralysis Inducement (Their snouts have paralysing poison)
  • Same as a regular Stringe but without Flight and Enhanced Sense of Smell plus they have Enhanced Senses (Have such a strong sense of hearing that they can feel vibrations in the ground)
  • Camouflage (Shown here)
  • Underground Mobility (Shown here)
  • Limited Flight (Are able to glide)

Weaknesses

None notable | Can't maintain flight for long | None notable

Ranked tied for #136 of 704 in Dungeons & Dragons by strength.

More from Dungeons & Dragons

Close fights from other series

Compare Stirge with another character · Stirge on the VS Battles Wiki