Stirge
Dungeons & Dragons · Tabletop · Tiny Beast
Regular
- Tier
- 9-B
- Attack Potency
- Wall Level
- Speed
- Subsonic
- Durability
- Wall Level
Jungle
- Tier
- 9-B
- Attack Potency
- Wall Level
- Speed
- Subsonic
- Durability
- Wall Level
Desert
- Tier
- 9-B
- Attack Potency
- Wall Level
- Speed
- Subsonic
- Durability
- Wall Level
Powers and abilities
- Superhuman Physical Characteristics
- Small Size (Type 1)
- Flight (Shown here)
- Enhanced Senses (Have night vision and an enhanced sense of smell, also they can detect heat sources)
- Natural Weaponry (Shown here)
- Absorption (After they attach themselves to a target they asborb their blood)
- Biological Manipulation (They produce a substance that prevents blood clots from forming)
- Disease Manipulation (Each attacks of theirs has a chance of them transmitting a disease)
- Regeneration (Low-Mid; Shown here. None battle applicable)
- Stealth Mastery (Shown here)
- Martial Arts (Via Weapon Finesse; Explained here)
- Same as before plus Poison Manipulation and Paralysis Inducement (Their snouts have paralysing poison)
- Same as a regular Stringe but without Flight and Enhanced Sense of Smell plus they have Enhanced Senses (Have such a strong sense of hearing that they can feel vibrations in the ground)
- Camouflage (Shown here)
- Underground Mobility (Shown here)
- Limited Flight (Are able to glide)
Weaknesses
None notable | Can't maintain flight for long | None notable
Ranked tied for #136 of 704 in Dungeons & Dragons by strength.
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