The Mad Hermit
Dungeons & Dragons · Tabletop · Hermetical Rogue
- Tier
- 9-B
- Attack Potency
- Wall Level
- Speed
- Subsonic
- Durability
- Wall Level
Powers and abilities
- Superhuman Physical Characteristics
- Weapon Mastery (Is a 3rd level thief, with it making him skilled at using swords, daggers, and clubs)
- Stealth Mastery (Shown here)
- Non-Physical Interaction and Immortality Nullification (Type 9; Has a +1 dagger, with magic in D&D can interact with nonexistant beings, conceptual demons, abstract devils, non-corporeal spirits, and intangibles. It can also hit beings that exist on multiple planes.)
- Invisibility (Has an invisibility potion)
Weaknesses
Is totally and wholly insane, while this makes him more effective of a combatant, his reasoning capabilities are sacrificed
Ranked tied for #136 of 704 in Dungeons & Dragons by strength.
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