The Mad Hermit

Dungeons & Dragons · Tabletop · Hermetical Rogue

Tier
9-B
Attack Potency
Wall Level
Speed
Subsonic
Durability
Wall Level

Powers and abilities

  • Superhuman Physical Characteristics
  • Weapon Mastery (Is a 3rd level thief, with it making him skilled at using swords, daggers, and clubs)
  • Stealth Mastery (Shown here)
  • Non-Physical Interaction and Immortality Nullification (Type 9; Has a +1 dagger, with magic in D&D can interact with nonexistant beings, conceptual demons, abstract devils, non-corporeal spirits, and intangibles. It can also hit beings that exist on multiple planes.)
  • Invisibility (Has an invisibility potion)

Weaknesses

Is totally and wholly insane, while this makes him more effective of a combatant, his reasoning capabilities are sacrificed

Ranked tied for #136 of 704 in Dungeons & Dragons by strength.

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