Zargon
Dungeons & Dragons · Tabletop · Elder Evil, Baatorian
- Tier
- LOW 6-B, up to 6-B
- Attack Potency
- Small Country Level, up to Country Level
- Speed
- Ftl, up to Ftl+
- Durability
- Small Country Level, up to Low Multiverse Level
Powers and abilities
- Large Size (Type 0, 30 feet in height)
- Immortality (Type 1, 2, 3, 4, and 8; his horn must be destroyed for him to permanently die)
- Regeneration (High-Mid)
- Abstract Existence (Type 1, Outsiders are purely abstract representations of concepts)
- Magic
- Non-Physical Interaction
- Electricity Manipulation
- Earth Manipulation
- Creation (Can create slimes)
- Summoning
- Decay (Can rapidly age and destroy non-living material with Miasma of Entropy)
- Acid Manipulation
- Mind Manipulation
- Truesight (Lets him see through illusions, natural and magical illusions, know the original form of shapeshifters, and see souls and concepts)
- Omnilingualism
- Weather Manipulation
- Power Bestowal (Can grant Warlocks their powers)
- Malefic properties (As an Elder Evil, Zargon can nullify divine magic and can cripple Gods despite being much weaker than they are). Resistances to the following: Shapeshifting
- Magic
- Statistics Reduction
- Power Nullification
- Ice Manipulation
- Fire Manipulation
- Disease Manipulation
- Poison Manipulation
- Death Manipulation
- and Mind Manipulation
Weaknesses
If its horn is removed Zargon loses his regeneration abilities. His horn can be destroyed if tossed into a volcanic crater called the Eye of Zargon
Ranked #39 of 704 in Dungeons & Dragons by strength.
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