The Hulks of Zoretha

Dungeons & Dragons · Tabletop · Elder Evil

Female Hulks

Tier
LOW 6-B, up to HIGH 6-B
Attack Potency
Small Country Level, up to Large Country Level
Speed
Ftl, up to Ftl+
Durability
Small Country Level, up to Large Country Level

Male Hulk

Tier
LOW 6-B, up to HIGH 6-B
Attack Potency
Small Country Level, up to Large Country Level
Speed
Ftl, up to Ftl+
Durability
Small Country Level, up to Large Country Level

Powers and abilities

  • Superhuman Physical Characteristics
  • Madness Manipulation (Type 3, merely looking at the Hulks can drive their enemies insane)
  • Immortality (Type 1)
  • Large Size (Type 0)
  • Breath Attack
  • Empathic Manipulation (Passively generate a blood moon, which causes entire worlds to go ravenous with bloodlust, thoughtlessly attacking anyone in range)
  • Dream Manipulation (Bestow nightmarish dreams upon those near them or forming a mental link with them)
  • Mind Manipulation
  • Elemental Manipulation
  • Statistics Reduction (The abilities of every single living creature in the world was reduced by a minor sign from the Hulks' awakening)
  • Telepathy
  • Power Nullification (Elder Evils negate and totally ignore the abilities of divine origin creatures, including even the strongest of the gods)
  • Damage Reduction
  • Regeneration (Low-Mid)
  • Self-Sustenance (Types 2 and 3)
  • Illusion Creation
  • Enhanced Senses
  • Extrasensory Perception (via True-Seeing, which allows total and perfect peering through what is false, such as illusions or invisibility)
  • Martial Arts
  • Summoning
  • Sleep Manipulation
  • Sense Manipulation
  • Pain Manipulation
  • Invulnerability whilst asleep
  • Non-Physical Interaction (Magic can interact with abstract beings, non-corporeal ghosts, representations of concepts, elemental creatures, and even nonexistent deities)
  • Poison Manipulation
  • Perception Manipulation
  • Extreme Resistance to Acid Manipulation
  • Fire Manipulation
  • Electricity Manipulation
  • Ice Manipulation
  • Paralysis Inducement
  • Clairvoyance
  • Shapeshifting
  • Petrification
  • Body Control
  • Transmutation
  • and Poison Manipulation
  • Superhuman Physical Characteristics
  • Madness Manipulation (Type 3, merely looking at the Hulks can drive their enemies insane)

Weaknesses

Cannot return to sleep once awoken from dormancy

Ranked tied for #37 of 704 in Dungeons & Dragons by strength.

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