The Hulks of Zoretha
Dungeons & Dragons · Tabletop · Elder Evil
Female Hulks
- Tier
- LOW 6-B, up to HIGH 6-B
- Attack Potency
- Small Country Level, up to Large Country Level
- Speed
- Ftl, up to Ftl+
- Durability
- Small Country Level, up to Large Country Level
Male Hulk
- Tier
- LOW 6-B, up to HIGH 6-B
- Attack Potency
- Small Country Level, up to Large Country Level
- Speed
- Ftl, up to Ftl+
- Durability
- Small Country Level, up to Large Country Level
Powers and abilities
- Superhuman Physical Characteristics
- Madness Manipulation (Type 3, merely looking at the Hulks can drive their enemies insane)
- Immortality (Type 1)
- Large Size (Type 0)
- Breath Attack
- Empathic Manipulation (Passively generate a blood moon, which causes entire worlds to go ravenous with bloodlust, thoughtlessly attacking anyone in range)
- Dream Manipulation (Bestow nightmarish dreams upon those near them or forming a mental link with them)
- Mind Manipulation
- Elemental Manipulation
- Statistics Reduction (The abilities of every single living creature in the world was reduced by a minor sign from the Hulks' awakening)
- Telepathy
- Power Nullification (Elder Evils negate and totally ignore the abilities of divine origin creatures, including even the strongest of the gods)
- Damage Reduction
- Regeneration (Low-Mid)
- Self-Sustenance (Types 2 and 3)
- Illusion Creation
- Enhanced Senses
- Extrasensory Perception (via True-Seeing, which allows total and perfect peering through what is false, such as illusions or invisibility)
- Martial Arts
- Summoning
- Sleep Manipulation
- Sense Manipulation
- Pain Manipulation
- Invulnerability whilst asleep
- Non-Physical Interaction (Magic can interact with abstract beings, non-corporeal ghosts, representations of concepts, elemental creatures, and even nonexistent deities)
- Poison Manipulation
- Perception Manipulation
- Extreme Resistance to Acid Manipulation
- Fire Manipulation
- Electricity Manipulation
- Ice Manipulation
- Paralysis Inducement
- Clairvoyance
- Shapeshifting
- Petrification
- Body Control
- Transmutation
- and Poison Manipulation
- Superhuman Physical Characteristics
- Madness Manipulation (Type 3, merely looking at the Hulks can drive their enemies insane)
Weaknesses
Cannot return to sleep once awoken from dormancy
Ranked tied for #37 of 704 in Dungeons & Dragons by strength.
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