Darkbeast Paarl
Bloodborne · Games · Beast, Darkbeast
- Tier
- 7-C
- Attack Potency
- Town Level
- Speed
- Massively Hypersonic
- Durability
- Town Level
Powers and abilities
- Superhuman Physical Characteristics
- Bodily Weaponry (Claws and Teeth)
- Immortality (Types 1, 2 [Darkbeasts will still be alive even after having their flesh removed and skeletons broken up and turned into weapons], and 7)
- Blood Manipulation/Absorption (Able to absorb the blood of defeated enemies)
- Large Size (Type 0)
- Electricity Manipulation
- Empowerment (Able to empower its attacks with electricity)
- Statistics Amplification/Reactive Power Level (As the Beast Claw draws power directly from the bones of a Darkbeast, Paarl should possess the weapon's ability to gain bonus power which grows as they deal more consecutive damage, up to a 70% increase)
- Resistance to Poison Manipulation, Fire Manipulation, Temperature Manipulation, Magma Manipulation, Explosion Manipulation, Electricity Manipulation, Magic, Curse Manipulation, and Blood Manipulation (Possesses an innate resistance to both Slow and Rapid Poison, fire, electricity [Bolt], Arcane damage, and blood-based attacks, which is further enhanced by his Attire)
- Resistance to Mind Manipulation/Sense Manipulation/Morality Manipulation (Unaffected by the Shaman Bone Blade)
Weaknesses
Somewhat vulnerable to magic and fire. Sustaining a significant amount of damage in a brief period of time can temporarily disable its electricity.
Ranked tied for #5 of 66 in Bloodborne by strength.
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