Gehrman

Bloodborne · Games · Hunter, Overseer of the Hunter's Dream

Tier
HIGH 6-C, up to 5-A
Attack Potency
Large Island Level, up to Large Planet Level
Speed
Massively Hypersonic, up to Massively Hypersonic+
Durability
Large Island Level, up to Large Planet Level

Powers and abilities

  • Superhuman Physical Characteristics
  • Immortality (Type 1 and 2 [Able to function unimpeded after receiving injuries as severe as being impaled through the skull and torso and having organs ripped out])
  • Blood Manipulation/Absorption (Able to turn their own blood into ammunition and fuel as well as absorb the blood of defeated enemies)
  • Weapon Mastery (Skilled scythe wielder, swordsman, and marksman)
  • Martial Arts (Skilled in hand-to-hand combat)
  • Flight
  • Acrobatics
  • Empowerment/Statistics Amplification (All Hunters are physically empowered by The Old Blood, and are able to further amplify their strength through larger and larger amounts of Old Blood, though they cannot do so in combat)
  • Damage Boost (Able to charge their physical attacks as well as attacks with their Right Hand Weapons in order to deal increased damage)
  • Non-Physical Interaction (As The Hunter can harm Intangible/Incorporeal beings and Ghosts with his weapons, The Bloody Crow should be likewise capable of killing creatures like Mergo’s Wet Nurse, the Bound Widow, and the Evil Labyrinth Spirit, who are merely disembodied spirits, as well as the spirit of the Orphan of Kos)
  • Empowerment (Able to empower the Logarius Wheel with the manifested rage of the Vilebloods)
  • Self-Healing (Low-Mid Via Rally. Able to heal wounds as severe as being impaled through the torso, having the skull pierced, or being Visceral Attacked by an enemy Hunter by attacking opponents who recently harmed him)
  • Magic/Energy Projection/Explosion Manipulation (Via Moonlight Wave)
  • Air Manipulation (Via Air Blade)
  • Teleportation/Aura (Via Advanced Quickening)
  • Statistics Amplification (All Attire grants the wearer varying degrees of increased physical durability. Able to amplify his speed via Advanced Quickening.)
  • Damage Reduction (All Attire grants the wearer varying degrees of damage reduction against blunt and bladed/piercing attacks)
  • Resistance to Poison Manipulation, Fire Manipulation, Temperature Manipulation, Magma Manipulation, Explosion Manipulation, Electricity Manipulation, Magic, Curse Manipulation, and Blood Manipulation (Possesses an innate resistance to both Slow and Rapid Poison, fire, electricity [Bolt], Arcane damage, and blood-based attacks, which is further enhanced by his Attire.)
  • Resistance to Sleep Manipulation (All hunters can resist the effects of the Blue Elixir which completely numbs the brain.)
  • Resistance to Mind Manipulation/Sense Manipulation/Morality Manipulation (Unaffected by the Shaman Bone Blade)

Weaknesses

Cannot leave the Hunter's Dream

Ranked tied for #3 of 66 in Bloodborne by strength.

More from Bloodborne

Close fights from other series

Compare Gehrman with another character · Gehrman on the VS Battles Wiki