The Hunter (Bloodborne)

Bloodborne · Games · Human, Hunter, Covenant Member (Can be a member of the Hunter of Hunters, Cainhurst Vilebloods, Executioners, The League, Beast's Embrace, and/or Lumenwood Kin), Overseer of the Hunter's Dream (In "Honoring Wishes" ending), Great One (In "Childhood's Beginning" ending)

Early Game

Tier
8-A
Attack Potency
Multi-City Block Level
Speed
High Hypersonic
Durability
Multi-City Block Level

Mid-Game

Tier
7-C
Attack Potency
Town Level
Speed
Massively Hypersonic
Durability
Town Level

Late Game

Tier
HIGH 6-C
Attack Potency
Large Island Level
Speed
Massively Hypersonic
Durability
Large Island Level

End Of Game (Yharnam Sunrise and Honoring Wishes)

Tier
HIGH 6-C, up to 5-A
Attack Potency
Large Island Level, up to Large Planet Level
Speed
Massively Hypersonic
Durability
Large Island Level, up to Large Planet Level

End of Game (Childhood's Beginning)

Tier
5-A
Attack Potency
Large Planet Level
Speed
Massively Hypersonic, up to Massively Hypersonic+
Durability
Large Planet Level

Powers and abilities

  • Superhuman Physical Characteristics
  • Weapon Mastery (Skilled with a wide variety of melee and ranged weapons including Saws, Longswords, Greatswords, Shortswords, Katanas, Rapiers, Sabers, Axes, Halberds, Canes, Whips, Hammers, Spears, Gauntlets, Clubs, Maces, Claws, Scythes, Warpicks, Knives, Shields, Shotguns, Rifles, Pistols, Cannons, Gatling Guns, Bows, Flamethrowers, and Explosives, as well as nonconventional objects such as Wheels, Severed Limbs, and Parasites)
  • Martial Arts (Skilled in hand-to-hand combat)
  • Acrobatics (Hypermobility & Self-Momentum; Regularly performs numerous acrobatic maneuvers as part of their combat style including flips, dodge rolls, leaping attacks, and falling attacks)
  • Stealth Mastery (Skilled at avoiding detection by the creatures that inhabit Yharnam by way of sight, smell, and hearing. Possesses multiple Attires that enhance their stealth capabilities)
  • Immortality (Types 2, 4 & 8; Able to function unimpeded after receiving injuries as severe as being impaled through the skull and torso and having organs ripped out. Reliant on the Moon Presence and the Hunter's Dream, the Moon Presence will constantly revive the Hunter if they are killed)
  • Resurrection & Time Manipulation (So long as The Hunter remains contracted to the Hunter's Dream, they shall continually be resurrected upon death, with time itself being rewound to a point before The Hunter's death based on the last Lantern they stopped at in the same manner as Queen Annalise being revived by the Altar of Despair)
  • Acausality (Type 1; The Hunter retains all their memories and experiences after being reset by the Moon Presence)
  • Dimensional Travel &Teleportation (Able to freely travel between the real world and The Hunter's Dream at will, as well as travel to other planes of existence through The Hunter's Dream, such as The Hunter's Nightmare and The Nightmare Frontier, so long as they have an active Lantern to travel to)
  • Magic
  • Clairvoyance & Psychometry (Can perceive the spirits of other Hunters in other worlds, both by passively seeing them or actively seeking them out by touching their messages or bloodstains. into Laurence's memories by touching his skull)
  • Non-Physical Interaction (Ghosts, Incorporeality, Intangibility [Immaterial] & Soul/Spirit; Capable of killing creatures like Mergo's Wet Nurse, Forsaken Castle Spirits, and Evil Labyrinth Spirits, who are merely disembodied spirits, as well as the spirit of the Orphan of Kos)
  • Accelerated Development (Battle, Leveling & Passive; Abilities, Intelligence & Physical Statistics; Due to the Hunter's immortality they are able to relive the same fights repeatedly, allowing them to learn the attack patterns and capabilities of their opponent as a means of overcoming them. Able to use Blood Echoes to increase their physical and mental stats to level up. The Hunter passively gains Insight by entering new locations and encountering and killing bosses, and can wield new weapons and equipment to a master level after just picking them up for the first time.)
  • Blood Manipulation & Absorption (Able to turn their own blood into ammunition and fuel as well as absorb the blood of defeated enemies)
  • Information Manipulation & Absorption (Type 1; Able to absorb the knowledge of deceased people who made contact with Great Ones, as well as copy Cathyll Runes inscribed in the minds of opponents he kills)
  • Self-Healing (Low-Mid; Via Rally the Hunter is able to heal themselves by attacking opponents who recently harmed them)
  • Empowerment & Statistics Amplification (All Hunters are physically empowered by The Old Blood, and are able to further amplify their strength through larger and larger amounts of Old Blood, though they cannot do so in combat)
  • Damage Boost (Able to charge their physical attacks as well as attacks with their Right Hand Weapons in order to deal increased damage)
  • Limited Immortality Negation (Types 2, 7 & 8; Able to permanently kill opponents such as Darkbeasts which can still be alive even after having their flesh removed and skeletons broken up and turned into weapons, Bloodletting Beasts [Which can still persist after being bisected vertically, being decapitated, and having all of their limbs destroyed], Keepers of the Old Lords who are able to exist even after having their bodies and souls completely incinerated and Queen Yharnam who is able to restore herself from nothing but her disembodied consciousness. Can permanently kill Gehrman, who is bound to the Hunter's Dream in the same manner as The Hunter, as well as Micolash, who is implied to be bound to the Nightmare of Mensis in the same manner)
  • Supernatural Willpower (Hunters can completely ignore the general anesthetic effect of Blue Elixir through sheer force of will, without any inherent physiological resistance or acquired tolerance to it. Their will is far superior even to many other Hunters, being able to indefinitely withstand the urge to transform into a beast, to the point that they can even utilize Beasthood as a weapon and freely transform to and from a Beast form without any repercussions)
  • Mind Manipulation & Madness Manipulation (Types 2 & 3; Able to see and fight the Great Ones and Kin without going insane. Unaffected by the Shaman Bone Blade. Able to resist the effects of Frenzy, the result of being forced to process information incomprehensible to humans, such as information about the Great Ones, Eldritch Truth, or Cosmos, which causes nomal people to have their minds destroyed and die from insanity. Able to resist and even freely utilize the effects of Beasthood without succumbing to the madness that normally comes with it. Able to utilize weapons such as the Bloodletter and Beast Claw, which inflict self-induced Frenzy and Beasthood respectively, without being driven insane. Able to constantly use blood to heal and empower themselves without going insane, when normal people are driven mad with just a fraction of what The Hunter uses. Able to actively impart dozens of fragments of the knowledge of the Great Ones unto themselves, a single one of which drives normal people insane instantly)
  • Poison Manipulation (Possesses an innate resistance to both Slow Poison and Rapid Poison. Able to walk around in the Poison Pools of the Nightmare Frontier and Hintertomb Chalices as well as the fog from Poison Mist Urns with little issue. Can withstand the attacks of normal enemies who inflict both Slow Poison and Rapid Poison, such as the Great Snake Ball, Nightmare Apostle, Gravekeeper Scorpion, and Crawler, as well as bosses such as Blood-Starved Beast and Bloodletting Beast. Can withstand being struck by poison-inducing weapons such as Poison Knives and the Chikage)
  • Fire Manipulation, Temperature Manipulation, Magma Manipulation & Explosion Manipulation (Possesses an innate resistance to fire. Able to walk through active fire and lava and withstand the heat of lightning with minimal damage. Can withstand the attacks of normal enemies who deal Fire damage, such as the fire breath of Silverbeasts and Keeper's Hunting Dogs, the superheated weapons of Merciless Watchers, and the pyromancy of Loran Clerics, as well as the fire attacks of bosses such as Yharnam, Shadows of Yharnam, Beast-possessed Soul, Lady Maria, and Keeper of the Old Lords. Able to be in direct contact with Watchdog of the Old Lords and Laurence, as well as withstand their lava attacks with little issue. Can withstand being struck by weapons imbued with Fire Paper, being hit with Molotovs, being caught in rooms filled with explosives, and being hit with weapons that innately deal Fire damage such as the Torch, Boom Hammer, and Flamesprayer. Able to withstand being in close proximity of and physically crushing a small star)
  • Electricity Manipulation (Possesses an innate resistance to electricity [Bolt]. Can withstand the attacks of normal enemies who deal Bolt damage, such as the electricity of Silverbeasts and the lightning of Fishman Mages, as well as the electrical attacks of bosses such as Abhorrent Beast, Darkbeast Paarl, and the Orphan of Kos. Can withstand being struck by weapons imbued with Bolt Paper and being hit with weapons that innately deal Bolt damage such as the Tonitrus)
  • Magic & Curse Manipulation (Possesses an innate resistance to Arcane damage. Can withstand the arcane attacks of bosses such as The Witch of Hemwick, Rom, Ebrietas, Martyr Logarius, and Ludwig. Can withstand being hit with weapons that innately deal Arcane damage such as Ludwig's Holy Blade and Burial Blade, as well as tools such as A Call Beyond, Augur of Ebrietas, and Blacksky Eye)
  • Blood Manipulation (Possesses an innate resistance to blood-based attacks. Able to withstand the blood attacks of Brador and The Bloody Crow of Cainhurst, as well as bosses such as Yharnam, Lady Maria, and Ebrietas)
  • Transmutation, Biological Manipulation & Disease Manipulation (Able to resist the effects of the Beast Plague to the point of being able to constantly use obscene amounts of Blood to heal without being affected by the Beast Plague and actively using Beasthood as a means of combat, even going as far as partially and fully shifting into and out of the form of a Beast without any permanent side effects, whereas normal humans and other Hunters under the same circumstances rapidly devolve into partial or full beasts, with some mutating to the point of becoming Cleric Beasts or other equally corrupted beasts, such as Ludwig and Laurence)
  • Acid Manipulation (Able to withstand being hit by the acid attacks of Flask Scholars, Fluorescent Flowers, Amygdala and The One Reborn)
  • Sleep Manipulation (Can resist the effects of the Blue Elixir which completely numbs the brain)
  • Sense Manipulation & Morality Manipulation (Unaffected by the Shaman Bone Blade, which completely numbs the target's senses and removes their gross motor skills on contact along with changing their allegiance)
  • Holy Manipulation (Certain weapons of the Healing Church [Church Pick, Holy Moonlight Sword, Kirkhammer, Ludwig's Holy Blade, Logarius' Wheel and Threaded Cane] deal bonus Righteous Damage to spirits and vampires)
  • Damage Boost (Certain weapons [Saw Cleaver, Threaded Cane, Saw Spear, Whirligig Saw and Beast Cutter] deal bonus Serrated Damage to enemies partially or fully transformed into beasts)
  • Partial Transformation (Beast Claw partially transforms The Hunter into a Beast)
  • Statistics Amplification &Reactive Power Level (The Beast Claw grants The Hunter Beasthood, granting them bonus power which grows as they deal more consecutive damage, up to a 70% increase)
  • Healing & Curse Manipulation (Via Logarius Wheel)
  • Explosion Manipulation (Via the Stake Driver and Boom Hammer)
  • Fire Manipulation (Via the Boom Hammer)
  • Electricity Manipulation (Via Tonitrus)
  • Magic (Via the Burial Blade, Holy Moonlight Sword, Logarius Wheel, Amygdalan Arm and Kos Parasite)
  • Empowerment (Able to empower the Holy Moonlight Sword with magic of the abyssal cosmos, the Logarius Wheel with the manifested rage of the Vilebloods, and the Chikage and Bloodletter with blood)

Weaknesses

Rally does not work against opponents who lack blood

Ranked #2 of 66 in Bloodborne by strength.

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