Hydro hog
Power Rangers · Series · Alien
Normal Size
- Tier
- 4-B, up to LOW 2-C
- Attack Potency
- Solar System Level, up to Universe Level+
- Speed
- Ftl+, up to Massively Ftl+
- Durability
- Solar System Level, up to Universe Level+
Enlarged
- Tier
- LOW 2-C
- Attack Potency
- Universe Level+
- Speed
- Ftl+, up to Massively Ftl+
- Durability
- Universe Level+
Powers and abilities
- Superhuman Physical Characteristics
- Longevity
- Space Survival (All monsters can operate in outer space)
- Martial Arts (A consistent match for the Aquitar Rangers)
- Large Size when enlarged (Type 2; Comparable to the Shogun Megazord which heights 101 meters)
- Enhanced Senses (Enhanced Hearing, Vision and Neutral Vision; Monsters can see Miss Chief who is an invisible monster. Monsters were able to see Rita in space from Earth)
- Weapon Mastery (Sword, Anchor; He was able to masterly use swords to match multiple Rangers at once. He has mastery over his Anchor which he uses as a weapon in his fights)
- Immersion (Monsters can easily jump into fictional stories)
- Absorption (Water, Life-Force; Hydro Hog can completely absorb the water from others including their life-force. This ability can be activated as long Hydro Hog has any form of physical contact with someone. He can easily evaporate and absorb instantly large bodies of water turning entire planets into wastelands)
- Fire Manipulation (Can breath fire)
- limited Power Nullification (Nullified the Shogun Megazord's flaming sword)
- Weather Manipulation (Created a tornado and a storm powerful enough to overpower the Aquitar Rangers)
- Teleportation (Capable of teleporting which he uses to gain advantages in a fight)
- Summoning (Capable of summoning and freely swapping through his weapons) and Explosion Manipulation (Has bombs that explode in contact)
- Matter Manipulation
- Deconstruction (Molecular) and Existence Erasure (All monsters can resist the weapons of the Rangers)
- Poison Manipulation (All monsters can breath Edenoi's poisonous air without issues)
- Paralysis Inducement (All monsters can be stabbed and suffer attacks from the Power Lance but not get stunned)
- Magnetism Manipulation (Monsters are capable of remaining unaffected while Manget Brain was messing with Earth's polarity)
- Durability Negation (Internal Damage; All monsters can travel through dimensions without a problem which can be very dangerous as it can cause internal damage)
- Radiation Manipulation (Monsters can blow up Power Plants without minding the radiation)
- Time Manipulation (Reversal and Acceleration; Monsters are fine being on Earth despite the Earth spinning, reversing time due to the Rock of Time's effect)
- Mind Manipulation (Monsters can listen to Pumpkin Rapper's hypnotic raps)
- Extreme Temperatures (All monsters can operate on the moon)
- Empathic Manipulation (Monsters are not effected by touching the magical rope that makes anyone that it comes in contact with, be over competitive with another person)
- Empathic Manipulation
- Mind Manipulation
- Deconstruction (Molecular)
- Existence Erasure
- Illusion Creation and Fear Manipulation (Scaling to weaker magical beings like Quagmire who is not effected by the Island of Illusion)
- Fragrance Manipulation (Can withstand Goldar's smell that not even Bulk and Skull can stand despite them being able to endure smells, that knock out humans, with no problem )
- Paralysis Inducement (Capable of withstanding attacks from the Blade Blaster which immobilizes and stuns the target) and Broadway Force (The Aquitar Rangers cannot defeat him)
Weaknesses
Doesn't take weaker opponents seriously most of the time, none-notable otherwise
Ranked #7 of 62 in Power Rangers by strength.
More from Power Rangers
Close fights from other series
Compare Hydro hog with another character · Hydro hog on the VS Battles Wiki