Trey of Triforia
Power Rangers · Series · Alien, Lord of Triforia
Gold Zeo Ranger
- Tier
- LOW 2-C
- Attack Potency
- Universe Level+
- Speed
- Massively Ftl+
- Durability
- Universe Level+
Legend Ranger
- Tier
- LOW 2-C
- Attack Potency
- Universe Level+
- Speed
- Massively Ftl+
- Durability
- Universe Level+
Powers and abilities
- Multiple Selves (Type 1) (Being a Triforian, the Gold Ranger has 3 different personalities)
- Martial Arts (while not as good as the other rangers, Trey can somewhat keep up with cogs who are expert fighting machines and even Tommy Oliver find them to be brutal)
- Acrobatics (The power rangers even while unmorphed are extremely acrobatic allowing them to dodge range attack spam with sheer skill)
- Enhanced Senses (the Gold Ranger can detect danger which explains why he can trace the rangers and help them when they are fighting)
- Transformation (Can transform into the Gold Zeo Ranger)
- Sound Manipulation (The rangers were able to endure the sound of Baby Joey which is strong enough to shake buildings)
- Empathic Manipulation through Supernatural Willpower (King Mondo turned the rangers evil and made them hate everyone but the rangers after realizing the power of kidness and love they were able to snap out of it )
- Superhuman Physical Characteristics
- Enhanced Martial Arts and Acrobatics (When a ranger morphs, their skill are heavily enhanced to the point even a person who is horrible at martial arts can become a "Lethal Weapon" )
- Weapon Mastery (Golden Power Staff, as showcased here)
- Statistics Amplification (The Zeo Rangers get stronger as time goes on and the energy he generates can be used to enhance his attacks to the point of even inflicting great damage on King Mondo. He can heavily enhance his speed to the point of blitzing comparable characters and his weapon can increase his overall movement speed )
- Explosion Manipulation (Like the rest of the Ranger cast they can create explosions by posing or their attacks but also explode the enemy )
- Vehicular Mastery (Can pilot his zord, the Pyramidas )
- Energy Manipulation (The Zeo rangers can generate energy to power up their attacks or manipulate energy to cover themselves in an energy ball to do massive explosive damage to their opponent. The Golden Power Staff can regenerate energy )
- Energy Absorption and Energy Projection (With his Golden power Staff he can absorb energy and via doing so he can create powerful energy blasts that work as a finisher although it's seen he can create energy attacks without the need of absorbing )
- Technology Manipulation (The Gold Ranger can send an energy surge to shut down technology as he was able to shut down Mondo's armies )
- Stealth Mastery (The Gold Ranger has some very good mastery over stealth allowing him to disappear without a trace, not even extremely advanced futuristic radars and sensors can detect him . The Ranger technology is unable to detect him aswell, which includes detectors that search all places in all dimensions, brain wave sensors, molecular sensors and so on )
- Aura and Electricity Manipulation (When the gold ranger has his weapon, his movement speed increases and an aura is created where everyone near it gets electrocuted. His pose can create electricity like most of his attacks )
- Shockwave Creation (The Rangers can create shockwaves after landing hits with their energy amped attacks )
- Weather Manipulation (The Gold Ranger can create a storm and by doing so he summons his zord )
- Summoning (Can summon his Zord the Pyramidas and his weapon the Gold Power Staff )
- Teleportation (Gold Ranger can teleport like the rest of the cast )
- Size Manipulation (Can increase the size of himself and others )
- Transformation (The Zeo rangers can always turn into red light to avoid dangerous situations )
- Limited Durability Negation (The finishers of the Power Rangers can make weakened or weaker opponents explode into nothing)
- Self-Sustenance (Type 1) (The Zeo Rangers like every other Power Ranger are fine in space , all the Ranger teams are also fine outside the dome city of corinth where the air is extremely poisonous )
- Underwater Breathing (Type 2) (All Rangers are fine underwater, the Zeo Rangers upscale Mighty Morphin who are fine in water )
- Cloth Manipulation when transforming (Their clothes are turned into the ranger suits by the Grid manipulating matter in a molecular level ) and Resistance * Fire Manipulation (The rangers were able to endure the heat of the sun , the rangers should also upscale from King Mondo's monsters who even the ones made by metal garbage can ram into the atmosphere just fine )
- Electricity Manipulation (The rangers have taken electricity attacks from Mean Screen , Boohoo the Clown and even the powerful electricity attacks of King Mondo himself . The rangers are capable of taking hits from each other just fine)
- Hacking (Thanks to an antivirus now the ranger technology cant be effected by computer viruses and cant be hacked that way )
- Deconstruction (Upscale Mighty Morphin Power Rangers who can resist Goldar Maximu's energy attacks which deconstructed Sledge , all rangers in the Zordon era can take attacks from the in-space blasters which deconstruct anyone who get hit by it )
- Poison Manipulation (The rangers can take Leaky Faucet's water which is highly poisonous to the point of destroying anything that touches ), to Sleep Manipulation (The Gold Ranger is completely unaffected by Somnibot's sleep powers )
- Radiation Manipulation (All Rangers are fine outside the Dome City of Corinth which is very high on radiation , all rangers are fine in space aswell )
Weaknesses
None-Notable
Ranked tied for #5 of 62 in Power Rangers by strength.
More from Power Rangers
Close fights from other series
Compare Trey of Triforia with another character · Trey of Triforia on the VS Battles Wiki