Magna Defender
Power Rangers · Series · Alien, Power Ranger, Magna Defender
- Tier
- 7-B, up to 6-C
- Attack Potency
- City Level, up to Island Level
- Speed
- Massively Hypersonic, up to Massively Ftl+
- Durability
- City Level, up to Island Level
Powers and abilities
- Morphin Grid Energy (Ranger Physiology)
- Martial Arts (Quickly dispatched a whole army of Stingwingers. Capable of using Judo's shoulder throw techniques. His hand to hand capabilities are comparable to the rest of the Galaxy Ranger team)
- Acrobatics (Jumped and bounced off Samuron's body to get extra height and then destroyed him using an energized attack from the Magna Sword. His acrobatic capabilities are comparable to the rest of the Galaxy Ranger team)
- Weapon Mastery (Capable of using stances such as Kendo's Jōdan-no-Kamae and maneuver's such as sword thrusts. Capable of disarming with precision highly skilled opponents such as Treacheron. Master at using dual sword styles. His weapon mastery capabilities are comparable to the rest of the Galaxy Ranger team)
- Superhuman Precision (Capable of hitting and catching targets moving at very fast speeds by throwing his sword)
- Illusion Creation (Created a fake imagery of the Lights of Orion as an illusion)
- Soul Manipulation, Life Manipulation, Possession, Energy Manipulation and Dimensional Travel (His soul, which is the very life-force itself, can hijack and possess the body, soul and life-force of others. Magna Defender's soul can also teleport out of pocket dimensions that exist between realities and nullify and purify overwhelming energies)
- Accelerated Development, Non-Physical Interaction (Spirit) and Supernatural Willpower (Comparable to the Galaxy Rangers)
- Magna Sword
- Attack Reflection (Can reflect attacks. Comparable to the Quasar Sabers)
- Energy Projection (Blaster mode can create a barrage of energy blasts)
- Power Nullification (The Galaxy Sabers can nullify energy fields)
- Non-Physical Interaction (Spirit; Scaling to the Magna Defender himself)
- Forcefield Creation (Can create force-fields with his Magna Sword)
- Standard Ranger Resistances
- Ice Manipulation (Unaffected by Chillyfish's freezing magic which froze the whole Terra Venture. Icy Angel's ice wind could not freeze the Rangers)
- Sleep Manipulation (Took Gasser's sleeping gas but did not fall asleep)
- Electricity Manipulation (Horn's electrocution attempt did not phase the Rangers at all. Survived a blast of electricity from Scorpius)
- Sleep Manipulation (Took Gasser's sleeping gas but did not fall asleep)
- Madness Manipulation (Type 2; Capable of using the Lights of Orion without side effects. Those who use the Lights get addicted to the high power and will get mad trying to destroy everything around them)
- Sealing (Resisted Maronda's attempt to seal him into her amulet)
- Limited Sound Manipulation (The Rangers can still get up and fight despite being blasted by sounds of 105 decibel and far higher. The Rangers were suffering no side effects after the sounds ended)
- Paralysis Inducement (The Rangers can fight against Hexuba's electricity binding)
- Corruption (The Rangers fought and resisted Hexuba's attempt to corrupt them)
- Time Manipulation (Can operate in the Lost Galaxy where time is tossed, acting irrational and forcing objects to move backwards)
- Fire Manipulation (Capable of bathing in the Lion Galactabeast's fire that is hot enough to disintegrate others instantly. Samuron's flames which burned forests did not bother them in the slightest)
- Electricity Manipulation (Horn's electrocution attempt did not phase the Rangers at all. Unfazed by Hardtochoke's lightning attack)
- Mind Manipulation (Took Icy Angel's bow blast which allow Icy Angel to control the minds of others)
- Deconstruction (Withstood attacks from Trakeena which disintegrate others into particles)
- Technology Manipulation (The equipment of the Power Rangers remained unaffected by the Lost Galaxy which scrambles all systems)
- Light Manipulation (Can look at the Lights of Orion's blinding light)
- Standard Zord Resistances
- Fragrance Manipulation (The Zords were unaffected by Gasser's gas)
Weaknesses
Containing the essence of Mike inside of him stops him from committing terrible acts, otherwise none-notable
Ranked #25 of 62 in Power Rangers by strength.
More from Power Rangers
Close fights from other series
Compare Magna Defender with another character · Magna Defender on the VS Battles Wiki