Kamen Rider Live

Kamen Rider · Series · Human (Daiji Igarashi), Demon (Kagero), Kamen Rider

Daiji Igarashi/Kagero

Tier
9-C
Attack Potency
Street Level
Speed
Athletic Human
Durability
Street Level

Deadsman Arc (EP 1 - The Mystery)

Tier
2-C
Attack Potency
Low Multiverse Level
Speed
Ftl
Durability
Low Multiverse Level

Giff Revival Arc (EP 17 - 28)

Tier
2-C
Attack Potency
Low Multiverse Level
Speed
Ftl
Durability
Low Multiverse Level

Giff Invasion Arc (EP 29 - 37)

Tier
2-C
Attack Potency
Low Multiverse Level
Speed
Ftl
Durability
Low Multiverse Level

End of Series (EP 38 - 50)

Tier
1-C
Attack Potency
Complex Multiverse Level
Speed
Massively Ftl+
Durability
Complex Multiverse Level

Post-Series

Tier
1-C
Attack Potency
Complex Multiverse Level
Speed
Massively Ftl+
Durability
Complex Multiverse Level

Powers and abilities

  • Daiji Igarashi: Transformation with Two SiDriver and Vistamps (Can change into different forms with various Vistamps), Martial Arts, Weapon Mastery, Vehicular Mastery, Extrasensory Perception (Should be comparable to his brother, who Can see his inner demon which is invisible to normal eyes), Multiple Selves (Type 1; Kagero act as his other selves), Magnetism Manipulation with Gundephone50 (It can shoot electromagnetic bullet called Stabullet), Creation (Using a Vistamp on an individual will manifest their inner demon)
  • Kagero: Likely Intangibility and Invisibility (As a demon, his true form should be similar to Vice which cannot by percived by anyone else other than his host, and is completely intangible), Extrasensory Perception (Able to detect other inner demons which are invisible to normal eyes), Limited Possession (He can possess Daiji if the latter are knocked out or unconscious pre-"death", able to swap places at will after being revived), Possibly Telepathy (Possibly have same power as Vice)
  • Base Form: All previous abilities, Superhuman Physical Characteristics, Acrobatics, Enhanced Senses (The compound eyes give dynamic vision and wide viewing angle, which can accurately capture the movement of any small target. Genome regulator adjusting the output and timing with the Kamen Rider Vice to improving accuracy of cooperation), Limited Damage Reduction (The legs are said to have high impact absorption ability and protected from the tremendous shock), Stealth Mastery (The movement sounds like footsteps are minimized by the quiet ability of bats), Energy Manipulation (The suit supply and convert energy from Two Sidriver through his body to execute attack. Most of his attack are energy-based), Statistics Amplification (Live System doubles the positive energy of the user and turns it into power. Libracelets enhance grip strength, improving punching power and the handling of the weapon), Flight (Can deploy wings for aeriel combat), Fusionism Negation (The finishing move, Bat Justice Finish, can cancel the contract of a Deadman which the host and its demon are fused), Sound Manipulation (He can uses ultrasonic waves as a directed energy weapons and can confuse the target), Surface Scaling (Live can walk on ceiling or wall), Vibration Manipulation with Ohinbuster50 (The blade of Ohinbuster50 in Ax Mode emitting high frequencies), Explosion Manipulation (Can cause enemy to exploded via Finishers), Homing Attack with Ohinbuster50 (The light bullets are shoot with homing system to track down enemy)
  • Vistamps: Super Speed (Jackal Vistamp give Live's tremoundous speed compared to his base form), Enhanced Senses (Jackal Dispel Eye field of view are flexibly expanded and deflected due to it irregular shape. Similar to nocturnal jackal, he's provided with excellent night vision and dynamic visual acuity, and are able to perceive and identify dynamic reactions in the surroundings even in the dark. Furthermore, by stacking face goggles that function as a head mounted display, it is possible to display a VR map and recommended attack routes to achieve objectives. It is also equipped with a light-emitting device for night combat), Sound Manipulation (The hearing device have a filtering function that blocks ambient noise, picks up only necessary sounds, and lets the user hear them. It is also equipped with a secret communication function for conducting voice conversations with a specific person), Statistics Amplification and Reactive Power Level (Can coat himself in Astometalum metal which increase his strength more than necessary. The energy supply from the reinforced suit "Versus Genomic Suit" enhances the agility of the transformant, making it suitable for tactics that fold up with a quick attack. In addition, it is equipped with a function to increase the offensive power and defensive power according to the level of athletic ability and battle experience, and the strength increases each time it fights), better Acrobatics (The legs increases agility and jumping power of the jackal enables acrobatic behavior that easily clears complicated terrain where buildings are densely packed)
  • Base Form: Superhuman Physical Characteristics, Acrobatics, Transformation with Vistamps (Can change into different forms with various Vistamps), Enhanced Senses (Evil has the same detecting function as Live is), Stealth Mastery (Evil is specialized in covert operations with high stealth performance and ricochet performance), Energy Manipulation (The suit supply and convert energy from Two Sidriver through his body to execute attack. Most of his attack are energy-based), Flight (Can deploy wings for aeriel combat), Statistics Amplification (Evil System amplifies the negative energy of the user and converts it into power), Fusionism Negation (The finishing move, Rex Stamping Finish, can cancel the contract of a Deadman which the host and its demon are fused), Sound Manipulation (He can fire ultrasonic waves that impaired the target hearing sense), Limited Damage Reduction, Surface Scaling, Explosion Manipulation (Can cause enemy to exploded via Finishers)
  • Vistamps: Super Speed, Enhanced Senses, Sound Manipulation, Statistics Amplification and Reactive Power Level, better Acrobatics (He possess the Jackal Vistamp which should give him similar abilities to Live), Fire Manipulation with Kong Vistamp

Weaknesses

Kagero will die if his host, Daiji, is killed. Hide/Show Kamen Rider Live: Bat Justice Finish: Livegun: This finisher has three variations. Live gathers gold energy at the end of the Livegun's barrel before firing a volley of gold blade-shaped energy projectiles while performing a cartwheel. Live fires two blasts of energy from the Livegun and Ohinbuster50. Live fires golden sound waves at the enemy, causing the hen to freeze. Driver: Live jumps into the air while teal energy flows from the Two Sidriver and into his lower leg before performing a flying kick. The energy is then released in the form of teal liquid that reaaranges into a bat shape and changes color, culminating in a white bat construct surrounded by spiral golden energy. The bat construct flies alongside Live's kick before both strike the enemy, creating a gold shockwave upon impact. The bat construct then disappears into the point of impact before Live's kick breaks past the enemy, leaving behind a golden sonic boom. Kamen Rider Evil: Bat Darkness Finish: Evilblade: This finisher has four variations. Evil forms a teal energy blade around the Evilblade and swings it, launching a large teal energy slash with copies of the energy blade embedded in it. This large slash is followed by a series of smaller, flickering slashes. After the slashes strike the target, Evil turns before charging and swinging the Evilblade again, launching more teal energy slashes at a second enemy. Evil covers the Evilblade in teal energy and swings it upward, creating a teal energy slash. When the slash strikes the enemy, it forms into a spinning circular energy blade that continually attacks the opponent. Evil forms a teal energy blade around the Evilblade and and swings it, launching a series of flickering teal energy slash projectiles with copies of the energy blade embedded in them. The energy slashes fly forward before continually attacking the enemy. Evil forms a teal energy blade around the Evilblade and delivers a large teal energy slash with copies of the energy blade embedded in it to the enemy at close range. This large slash creates an explosion and is followed by is followed by a series of smaller, flickering slashes that launch the enemy away. Driver: This finisher has two variations. Teal energy from the Two Sidriver flows along the teal lines on Evil's suit before transferring to his lower leg. Evil then performs a spinning roundhouse kick while a rotating column of blue liquid appears behind him. The kick leaves behind a trail of teal liquid and creates a large teal energy slash upon impact. After the initial slash, several smaller teal energy slashes continue to attack the opponent Teal energy from the Two Sidriver flows along the teal lines on Evil's suit while wind and bats surround him before transferring to his lower leg, accompanied by a burst of green and purple energy. Evil leaps forward with his leg covered in the teal, green, and purple energy and a green radar-like projection of the Bat Vistamp's seal appears behind him. He then delivers a flying kick to the enemy, creating another burst of green and purple energy as well as teal sonic waves upon impact.

Ranked tied for #8 of 279 in Kamen Rider by strength.

More from Kamen Rider

Close fights from other series

Compare Kamen Rider Live with another character · Kamen Rider Live on the VS Battles Wiki