Freddy Fazbear
Five Nights at Freddy's · Games · Possessed animatronic
FNaF 1
- Tier
- 9-B
- Attack Potency
- Wall Level
- Speed
- Superhuman, up to Subsonic
- Durability
- Below Average Human Level, up to Wall Level
FNaF 2
- Tier
- 9-B
- Attack Potency
- Wall Level
- Speed
- Superhuman, up to Subsonic
- Durability
- Below Average Human Level, up to Wall Level
Ultimate Custom Night
- Tier
- 9-C
- Attack Potency
- Street Level
- Speed
- Superhuman, up to Subsonic
- Durability
- Street Level
Special Delivery & Skins
- Tier
- 9-B
- Attack Potency
- Street Level, up to Wall Level
- Speed
- Superhuman, up to Subsonic
- Durability
- Wall Level
Powers and abilities
- Superhuman Physical Characteristics
- Remnant (High-Tier)
- Greater Perception Manipulation (Freddy is directly responsible for the hallucinations of newspapers and crying child poster on the halls' walls in FNAF 1. Freddy induced an out-of-body sequence within Ralph where he was in Freddy's body)
- Inorganic Physiology (Type 1; Is a possessed robot)
- Enhanced Senses (Can make his way to the office after the power goes out. Can see in the completely dark rooms of the pizzeria without them being illuminated by the player's flashlight. Should have comparable hearing to Foxy, who could hear Ralph's hold on the stall door knob and could hear him in the bathroom from Pirate Cove. Possibly heard Ralph talk to him in the office from the stage)
- Stealth Mastery (Even more than the other members of his band, Freddy possesses the capability of hiding out of sight, sticking to shadows and easily sneaking into offices. Could repeatedly sneak up on Ralph, with the latter running straight into him in one instance)
- Minor Light Manipulation (Can make his eyes and mouth light up)
- Minor Sound Manipulation (Plays a Music Box version of Toreador March possibly contained on his left side when the power goes out and he's going to attack)
- Limited Electricity Absorption (Can charge himself with 1.21 gigawatts of electricity through his feet)
- Possibly Limited Information Analysis (As the original animatronics were retrofitted with some of the technology of the Toy animatronics, they could potentially have the facial recognition software connected to a criminal database)
- Superhuman Physical Characteristics
- Immortality (Types 1, 2 & 8; Characters frequently talk of torturing the player for eternity. Comparable to Foxy who can literally tear himself limb from limb with no ill effects. Can be brought back by The One You Shouldn't Have Killed after being erased by the Death Coin)
- Self-Sustenance (All Types; As a robot, Freddy lacks the need for air, food, water, or sleep)
- Enhanced Senses (Can see in the dark)
- Inorganic Physiology (Type 2; created by The One You Shouldn't Have Killed to torture William Afton)
- Stealth Mastery (Capable of sneaking into the office despite countless attempts and a thorough examination of his strategy)
- Statistics Amplification (Heat causes him to move faster)
- Minor Sound Manipulation (Constantly plays his music box during the entire night)
- Temperature Manipulation (Is unaffected by the Heater, which can cause animatronics to glitch out and malfunction)
- Superhuman Physical Characteristics
- Remnant (Low-Tier)
- Inorganic Physiology (Type 1; The fact that it can feed on remnant implies some type of possession of it)
- Stealth Mastery (Can sneak across entire continents without being heard)
- Invisibility (Via Cloaking, which makes him completely invisible to everything but cameras which static up)
- Illusion Creation or Teleportation via Fake-outs (If the animatronics do not decloak during charges, only their eyes appear, and they vanish after reaching the player)
- Technology Manipulation (The player's phone produces static when hovering over the animatronic's location. Can cause the phone to glitch out temporarily with Interference, and can preform Haywires)
- Teleportation/BFR (Can have the Plushtrap CPU, which brings The Player to a new location altogether when encountered)
- Explosion Manipulation (via Firework as Firework Freddy)
- Electricity Manipulation (Via returning despite being majorly shocked which disables most electronics instantly)
Weaknesses
Can only operate from midnight to 6 AM due to having limited power, forcing him to recharge on stage during the daytime. Can be fooled by someone wearing a spare Freddy Fazbear head. Pulling on his bowtie will possibly open his chest, leaving his wires and endoskeleton exposed and vulnerable. His endoskeleton will short out if directly exposed to water. | Same as before. | None notable. | Produces more static, making it easier to track his location.
Ranked tied for #19 of 112 in Five Nights at Freddy's by strength.
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