Mangle
Five Nights at Freddy's · Games · Toy animatronic, Possessed animatronic, Toy variant of Foxy the Pirate, "Take apart and put back together" attraction | Toy animatronic, Possessed animatronic, Toy variant of Foxy the Pirate, "Take apart and put back together" attraction, Construct of The One You Shouldn't Have Killed
FNAF 2
- Tier
- 9-B
- Attack Potency
- Wall Level
- Speed
- Superhuman
- Durability
- Average Human, up to Wall Level
Ultimate Custom Night
- Tier
- 9-C
- Attack Potency
- Street Level
- Speed
- Subsonic
- Durability
- Street Level
Special Delivery
- Tier
- 9-B
- Attack Potency
- Wall Level
- Speed
- Superhuman
- Durability
- Wall Level
Powers and abilities
- Superhuman Physical Characteristics
- Remnant (Mid-Tier)
- Inorganic Physiology (Type 1; Is a possessed animatronic)
- Self-Sustenance (All Types; As a robot, Mangle lacks a need for food, water, air, or rest)
- Enhanced Senses (Night Vision; Can see in the completely dark rooms of the pizzeria without them being illuminated by the player's flashlight)
- Bodily Weaponry (Conventional - via teeth)
- Limited Information Analysis (The Toy animatronics possess facial recognition software connected to a criminal database in order to catch criminals getting into the pizzeria)
- Minor Sound Manipulation (Constantly plays corrupted audio around itself)
- Surface Scaling (Can crawl on the walls and ceiling)
- Body Control (Can compress its body to fit in vents Can turn its head 360 degrees vertically)
- Pain Manipulation (Suggested that it "[didn't] feel a thing" when taken apart and put back together, although it expressing fear of its time in Kids' Cove contradicts this)
- Superhuman Physical Characteristics
- Immortality (Types 1, 2 & 8; Characters frequently talk of torturing and killing the player for eternity, Comparable to Foxy who can literally tear himself limb from limb with no ill effects, Can be brought back by The One You Should Not Have Killed after being erased by the Death Coin)
- Self-Sustenance (All Types; As a robot, Mangle lacks a need for food, water, air, or rest)
- Enhanced Senses (Night Vision; Can see in the dark)
- Bodily Weaponry (Conventional - via teeth)
- Inorganic Physiology (Type 2; created by The One You Shouldn't Have Killed to torture William Afton)
- Minor Sound Manipulation (Constantly plays corrupted audio around itself)
- Surface Scaling (Can crawl on the walls and ceiling)
- Body Control (Can compress its body to fit in vents. Can turn its head 360 degrees vertically)
- Temperature Manipulation (Is unaffected by the Heater, which can cause animatronics to glitch out and malfunction)
- Possibly Pain Manipulation (Suggested that it "[didn't} feel a thing" when taken apart and put back together, although it expressing fear of its time in Kids' Cove contradicts this)
- Superhuman Physical Characteristics
- Remnant (Low-Tier)
- Inorganic Physiology (Type 1; The fact that it can feed on remnant implies some type of possession of it)
- Self-Sustenance (All Types; As a robot, Mangle lacks a need for food, water, air, or rest)
- Enhanced Senses (Night Vision; Can see in the dark)
- Bodily Weaponry (Conventional - via teeth)
- Stealth Mastery (Can sneak across entire continents without being heard)
- Invisibility (via Cloaking, which makes them completely invisible to everything but cameras which static up)
- Illusion Creation or Teleportation via Fake-outs (If the animatronics do not decloak during charges, only their eyes appear, and they vanish after reaching the player)
- Technology Manipulation (The player's phone produces static when hovering over the animatronic's location. Can cause the phone to glitch out temporarily with interference and can perform Haywires)
- Teleportation/BFR (Can have Plushtrap's CPU, which brings the player to a new area altogether when encountered)
- Minor Sound Manipulation (Constantly plays corrupted audio around itself)
- Surface Scaling (Can crawl on the walls and ceiling)
- Body Control (Can compress its body to fit in vents. Can turn its head 360 degrees vertically)
- Weapon Control (Telekinetically holds their knives as Magician Mangle)
- Electricity Manipulation (Via returning despite being majorly shocked which disables most electronics instantly)
- Possibly Pain Manipulation (Suggested that it "[didn't} feel a thing" when taken apart and put back together, although it expressing fear of its time in Kids' Cove contradicts this)
Weaknesses
Its joints are incredibly easy to dismantle. Is typically only hostile from 12 AM to 6 AM, although it can overcome this if enraged. Makes loud noise around itself, giving away its position. Can be fooled by someone wearing a spare Freddy Fazbear head | Makes loud noise around itself, giving away its position Can be fooled with audio lures | Its parts will occasionally fall off of its body. Is mentally unstable, and it becomes even more frantic as its parts detach. Makes loud noise around itself, giving away its position
Ranked tied for #20 of 112 in Five Nights at Freddy's by strength.
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