Auntie Ethel
Dungeons & Dragons · Tabletop · Hag
Act One
- Tier
- 9-A
- Attack Potency
- Small Building Level+
- Speed
- Hypersonic+, up to High Hypersonic+
- Durability
- Small Building Level+
Act Three
- Tier
- HIGH 8-C, up to 8-A
- Attack Potency
- Large Building Level, up to Multi-City Block Level
- Speed
- Relativistic+, up to Ftl+
- Durability
- Large Building Level, up to Multi-City Block Level
Powers and abilities
- Superhuman Physical Characteristics
- Magic
- Reality Warping (Ethel is a talented practitioner of magic, meaning she can interface with and attune to the Weave to enact certain changes on local reality)
- Illusion Creation
- Duplication (Ethel can create duplicates of herself- although illusory enough to be destroyed by any attack, these duplicates can indeed act as Ethel and even attack with her full array of powers)
- Invisibility (Ethel can freely become invisible, oftentimes in the same action as spawning her coven of duplicates)
- BFR (Ethel can freely teleport other creatures, often using this in coordination with her illusion creation to confuse foes into attacking each other rather than her)
- Poison Manipulation (A favored spell of Ethel's is Ray of Sickness, which inflicts poisonous nausea on a target and damages them greatly)
- Fire Manipulation
- Explosion Manipulation (Ethel carries a number of slimy grenades that explode in poison or fire)
- Enhanced Senses (Ethel can see in total darkness, and has the Alert feature that prevents being surprised at ambushes)
- Mind Manipulation (She can use Vicious Mockery, causing targets to go reeling from psychic backlash)
- Bodily Weaponry (As a Hag, she has massive claws she can use to attack physically)
- Paralysis Inducement (She can induce paralysis in enemies via Hold Person, and is known to favor paralysis via her alchemy as well- paralysis is also a notable side-effect of her memory tampering, as seen with the Bosun of the Blushing Mermaid)
- Power Nullification (Ethel can freely dispel illusions)
- Summoning (She has a number of masked underlings that she can summon to her side to assist her in battle)
- Teleportation (She can teleport at-will, and does so to escape Mayrina's brothers)
- Immortality (Types 1, 4, and 8, Ethel will resurrect upon death due to her Pearlspore Bells, allowing her to respawn at full health)
- Fungus Manipulation (She gave her lair a number of spores that enhance her resistances significantly, enough that it is unlikely to affect her with most mundane abilities)
- Disease Manipulation (Ethel was responsible for giving the lethal disease to the dwarf in her foyer)
- Shapeshifting (She can assume a human guise at-will)
- Healing (She can brew potions of healing in large quantities, and sells them at the Druid Grove to lure in more customers)
- Social Influencing (Ethel excels in goading mortals to unsavory deals to achieve their deepest wants- her insight into the human psyche is terrifying and devastatingly used, enough that there are many who worship her as a near-deity)
- Necromancy (She knows a great deal of necromancy and can create undead creatures such as zombies)
- Portal Creation (Ethel has prepared a number of portals that lead to various points around her bases of operation)
- Petrification (She is responsible for petrifying Efrin)
- Curse Manipulation (Many of her victims are afflicted by curses, such as Magron who remains alive in spite of decapitation unless her head is taken from her)
- Time Manipulation (Magron is in a stasis that prevents her from dying in spite of her decapitation)
- Power Bestowal (Ethel has a known tendency to bestow powers upon others when asked- including giving Lorin some level of precognition)
- Statistics Amplification (Ethel deals in a number of substances that grant significant stat bonuses, including her hair which, if consumed by a non-hag, permanently increases their abilities)
- Plant Manipulation (Ethel has grown a number of exploding flowers in her lair to deter intruders)
- Preparation
- Blood Manipulation (One of her potions causes internal bleeding for an extended period of time, sufficient to lead to death for most folk)
- Statistics Reduction (Ethel's potions can often lead to direct downscaling of statistics)
- Fear Manipulation (Her potions have some effects of inflicting a target with fear)
- Dream Manipulation (At least one of her potions inflicts a dream powerful enough to inflict significant damage)
- Biological Manipulation (She can slightly alter the biology of a target, allowing for things like granting a bite attack)
- Fragrance Manipulation (Many of her potions and illusions generate sensory information, including fragrance, which is designed to entice a target to follow the illusion despite the dangers)
- Madness Manipulation (Type 2, she can render creatures insane for short periods of time)
- Sound Manipulation (She can alter one's perception of sounds, and as a hag can mimic other sounds herself, including other voices)
Weaknesses
Hag's Bane forces her to vomit out her consumed hostage, robbing her of a potential hag spawn. Destroying her Pearlspore Bells will remove her source of immortality and thus susceptible to a permanent death.
Ranked tied for #75 of 704 in Dungeons & Dragons by strength.
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