Bloodfire Ooze
Dungeons & Dragons · Tabletop · Monster, Ooze, artificial creation
Bloodfire Ooze
- Tier
- 8-C
- Attack Potency
- Building Level+
- Speed
- Hypersonic+, up to High Hypersonic+
- Durability
- Building Level+
Blight Bloodfire
- Tier
- HIGH 8-C, up to 8-A
- Attack Potency
- Large Building Level, up to Multi-City Block Level
- Speed
- Relativistic+, up to Ftl+
- Durability
- Large Building Level, up to Multi-City Block Level
Powers and abilities
- Superhuman Physical Characteristics
- Large Size (Type 0; Shown here)
- Elemental Intangibility (Are made from blood)
- Enhanced Senses (Have Blindsight)
- Poison Manipulation (Via Sulfuric Breath)
- Heat Manipulation (Shown here)
- Fire Manipulation (Via Flame Burst)
- Resistance Negation (Via their flames)
- Regeneration (Low Mid; Shown here)
- Self-Sustenance (Type 3; Oozes don't need to sleep)
- Limited Statistics Amplification (Can empower fire based abilities)
- Limited Absorption (Can absorb blood to become bigger)
- Resistance to Heat Manipulation (Shown here)
- Electricity Manipulation (Shown here)
- Acid Manipulation (Shown here)
- Mind Manipulation (Oozes have no mind to effect)
- Illusion Creation (Shown here)
- Pressure Points (Can't be hit critically, i.e weak points)
- Poison Manipulation (Shown here)
- Transmutation (Oozes can't be effected by Polymorph)
- Status Effect Inducement (Oozes can't be stunned)
- Paralysis Inducement (Shown here)
- All powers like before and Stealth Mastery (Shown here)
- Martial Arts (Has various feats which make it highly proficient in tackling)
- Precognition (Can cast True Strike which lets the user to gain an immediate insight into the future)
- Fear Manipulation (Can morph itself to be more hideous which gives players moral penalty)
- Aura
- Death Manipulation and Soul Manipulation (Generates an aura of Negative Energy which is the direct opposite of Positive Energy which is what fuels life)
- Resistance to Death Manipulation and Soul Manipulation (Is unaffected by Negative Energy zones)
Weaknesses
Both Bloodfire variants are weak to intense cold
Ranked tied for #75 of 704 in Dungeons & Dragons by strength.
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