Drawmij
Dungeons & Dragons · Tabletop · Human Wizard
- Tier
- LOW 7-B
- Attack Potency
- Small City Level
- Speed
- Relativistic+, up to Ftl+
- Durability
- Small City Level
Powers and abilities
- Superhuman Physical Characteristics
- Magic
- Reality Warping (All magic is the result of manipulating the Weave, a multiversal construct personified by the Goddess Mystra)
- Non-Physical Interaction (Capable of interacting with creatures in different planes of existence, as well as abstract, intangible, incorporeal, and nonexistent entities)
- Time Manipulation
- Spatial Manipulation (His current efforts in magical experimentation are the manipulation of time and distance)
- Transmutation (He bears a wand capable of polymorphing multiple enemies at will)
- Statistics Amplification (He bears a plethora of equipment that boosts certain statistics, such as his durability and resistances)
- Resistance Negation (The Robe of the Archmagi causes his spells to become even more difficult to resist)
- Summoning (Via Figurine of Wondrous Power; his most famous spell summoned an item to the caster instantly)
- Underwater Breathing (Type 3, His Helm of Underwater Action allows him to breathe underwater while worn)
- Enhanced Senses (In addition, the Helm assures him vision by allowing him to see in total darkness)
- Energy Projection and Homing Attack (Magic Missiles are force-based attacks that are guaranteed to hit, even through barriers both physical (such as armor) or metaphysical (such as forcefields))
- Portal Creation (He is known to make use of Dimension Door)
- Teleportation (He is also well known for making use of teleportation magic)
- Forcefield Creation (His forcefields allow his folding boat to serve as a submarine underwater)
- Telekinesis (He telekinetically propels his vessel forward)
- Clairvoyance (He makes use of scrying to interact with the outside world)
- Animal Manipulation (He often deals with and communicates with sea creatures, such as whales and dolphins)
- Light Manipulation (The Ring of Shooting Stars allows the user to bend and control light in a variety of ways)
- Electricity Manipulation (A ring of shooting stars can fire lightning projectiles, which grow in strength as more are fired)
- Fire Manipulation (A ring of shooting stars can launch "stars" as projectiles; tiny, light-based projectiles that oscillate and burn all that are near them)
- Flight (Cloaks of the bat permit the wearer to fly)
- Shapeshifting (With the cloak, Drawmij can transform into a bat)
- Stealth Mastery (The cloak permits Drawmij adept status in Stealth)
- Weapon Mastery (He wields a dagger as a precaution)
- Soul Manipulation (Trap the Soul locks the target's soul away, preventing resurrection as a result)
- Mind Manipulation (Mind Blank blocks all mental influences from the target's mind; they cannot be detected mentally, nor can supernatural effects take control of their mind)
- Gravity Manipulation (He can freely reverse gravity in a short range)
- Dimensional Travel (Duo-Dimension converts the user into a two-dimensional entity for some time, obscuring their third dimension in the Astral Sea, making them effectively invisible)
- Explosion Manipulation (He can launch delayed blast fireballs for heavy attack)
- Smoke Manipulation (Incendiary cloud creates a thick smog cloud that quickly burns all within it)
- Necromancy (He is capable of wresting control of undead creatures away from both themselves and their masters who may otherwise control them)
- Petrification (Stone to Flesh's reversed form can instantly petrify an enemy)
- Power Mimicry (Shades allows the caster to create semi-real versions of other spells)
- Water Manipulation (He can control water to some extent via magic)
- Duplication
- Illusion Creation (Mislead generates a perfect illusory copy of the caster and renders them invisible, giving them a brief time to escape or reposition themselves)
- Weather Manipulation (He can control the weather over a vast area, going so far as to even cause hurricanes in calm weather)
- Power Nullification (Anti-magic shell can completely negate incoming magic)
Weaknesses
Often lets his hatred get the better of him, though this hatred is reserved to a small handful of individuals
Ranked tied for #63 of 704 in Dungeons & Dragons by strength.
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