Drawmij

Dungeons & Dragons · Tabletop · Human Wizard

Tier
LOW 7-B
Attack Potency
Small City Level
Speed
Relativistic+, up to Ftl+
Durability
Small City Level

Powers and abilities

  • Superhuman Physical Characteristics
  • Magic
  • Reality Warping (All magic is the result of manipulating the Weave, a multiversal construct personified by the Goddess Mystra)
  • Non-Physical Interaction (Capable of interacting with creatures in different planes of existence, as well as abstract, intangible, incorporeal, and nonexistent entities)
  • Time Manipulation
  • Spatial Manipulation (His current efforts in magical experimentation are the manipulation of time and distance)
  • Transmutation (He bears a wand capable of polymorphing multiple enemies at will)
  • Statistics Amplification (He bears a plethora of equipment that boosts certain statistics, such as his durability and resistances)
  • Resistance Negation (The Robe of the Archmagi causes his spells to become even more difficult to resist)
  • Summoning (Via Figurine of Wondrous Power; his most famous spell summoned an item to the caster instantly)
  • Underwater Breathing (Type 3, His Helm of Underwater Action allows him to breathe underwater while worn)
  • Enhanced Senses (In addition, the Helm assures him vision by allowing him to see in total darkness)
  • Energy Projection and Homing Attack (Magic Missiles are force-based attacks that are guaranteed to hit, even through barriers both physical (such as armor) or metaphysical (such as forcefields))
  • Portal Creation (He is known to make use of Dimension Door)
  • Teleportation (He is also well known for making use of teleportation magic)
  • Forcefield Creation (His forcefields allow his folding boat to serve as a submarine underwater)
  • Telekinesis (He telekinetically propels his vessel forward)
  • Clairvoyance (He makes use of scrying to interact with the outside world)
  • Animal Manipulation (He often deals with and communicates with sea creatures, such as whales and dolphins)
  • Light Manipulation (The Ring of Shooting Stars allows the user to bend and control light in a variety of ways)
  • Electricity Manipulation (A ring of shooting stars can fire lightning projectiles, which grow in strength as more are fired)
  • Fire Manipulation (A ring of shooting stars can launch "stars" as projectiles; tiny, light-based projectiles that oscillate and burn all that are near them)
  • Flight (Cloaks of the bat permit the wearer to fly)
  • Shapeshifting (With the cloak, Drawmij can transform into a bat)
  • Stealth Mastery (The cloak permits Drawmij adept status in Stealth)
  • Weapon Mastery (He wields a dagger as a precaution)
  • Soul Manipulation (Trap the Soul locks the target's soul away, preventing resurrection as a result)
  • Mind Manipulation (Mind Blank blocks all mental influences from the target's mind; they cannot be detected mentally, nor can supernatural effects take control of their mind)
  • Gravity Manipulation (He can freely reverse gravity in a short range)
  • Dimensional Travel (Duo-Dimension converts the user into a two-dimensional entity for some time, obscuring their third dimension in the Astral Sea, making them effectively invisible)
  • Explosion Manipulation (He can launch delayed blast fireballs for heavy attack)
  • Smoke Manipulation (Incendiary cloud creates a thick smog cloud that quickly burns all within it)
  • Necromancy (He is capable of wresting control of undead creatures away from both themselves and their masters who may otherwise control them)
  • Petrification (Stone to Flesh's reversed form can instantly petrify an enemy)
  • Power Mimicry (Shades allows the caster to create semi-real versions of other spells)
  • Water Manipulation (He can control water to some extent via magic)
  • Duplication
  • Illusion Creation (Mislead generates a perfect illusory copy of the caster and renders them invisible, giving them a brief time to escape or reposition themselves)
  • Weather Manipulation (He can control the weather over a vast area, going so far as to even cause hurricanes in calm weather)
  • Power Nullification (Anti-magic shell can completely negate incoming magic)

Weaknesses

Often lets his hatred get the better of him, though this hatred is reserved to a small handful of individuals

Ranked tied for #63 of 704 in Dungeons & Dragons by strength.

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