Empyrean
Dungeons & Dragons · Tabletop · Celestial Children, Huge Celestial, Titan
- Tier
- 6-C
- Attack Potency
- Island Level+
- Speed
- Ftl, up to Ftl+
- Durability
- Island Level+
Powers and abilities
- Superhuman Physical Characteristics
- Flight
- Enhanced Senses
- Can breath underwater
- Weapon Mastery
- Magic
- Immortality (Types 1 and 8, Can be resurrected by its parents if its spirit were to return to its home plane)
- Weather Manipulation (The Weather itself changes depending on the Empyrean's current emotional state)
- Lightning Manipulation
- Acid Manipulation
- Fire Manipulation
- Radiant Manipulation
- Earth Manipulation
- Stun and Coldness Inducement
- Statistics Amplification (Can bolster non hostile creatures so they can't be charmed or frightened and have a higher chance of hitting a target)
- Can make itself undetectable to anyone without the use of magic
- Teleportation
- Energy Manipulation
- Incorporeality (Only upon death of the body)
- Abstract Existence (Type 1, Outsiders are purely abstract in nature)
- Resistance to Magical Spells
- Charming
- Fear
- Bludgeoning
- Piercing
- Non-magical Weapons
- and Durability Negation (If its resistances were to be bypassed by an attack, it can choose to resist the attack)
Weaknesses
Despite their chaotic good nature, they are still vulnerable to turning evil via exploring the lower planes or cursed by evil gods which render them unable to return and survive on the upper plane.
Ranked tied for #50 of 704 in Dungeons & Dragons by strength.
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