Kraken (Dungeons and Dragons)

Dungeons & Dragons · Tabletop · Titan, Monster, Monstrosity, Magical Beast

Young Kraken

Tier
LOW 7-B
Attack Potency
Small City Level
Speed
Ftl, up to Ftl+
Durability
Small City Level

Adult Kraken

Tier
6-C
Attack Potency
Island Level+
Speed
Ftl, up to Ftl+
Durability
Island Level+

Powers and abilities

  • Superhuman Physical Characteristics
  • Amphibious
  • Tentacles
  • Jaws
  • Non-Physical Interaction (Most D&D characters can properly interact with intangibles, non-corporals, conceptual entities, and non-existent beings)
  • Extrasensory Perception (Has Truesight, allowing to passively see through magical darkness, illusions, transformations, invisibility, and into the Ethereal Plane within 120ft.)
  • Lightning Manipulation
  • Poison Manipulation and Blindness Inducement via Ink Cloud
  • Telepathy
  • Genius Intelligence
  • Resistance to bludgeoning
  • piercing
  • and slashing from non-magical weapons
  • Extreme Resistance to Fear Manipulation
  • Lightning Manipulation
  • Paralysis Inducement
  • and effects that would slow the Kraken's speed (As an ability trait, the kraken ignores difficult terrain and is resistant to both magical and non-magical attempts to reduce its speed)
  • Same as before but greatly enhanced
  • Magic
  • Power Bestowal and Mind Manipulation (Can grant divine power to those misfortunate enough to submit to its power, forming them into its priests. Furthermore, the kraken can, and as long as it's on the same plane of existence, invade the minds of its priests and can replace their senses with its own)
  • Fear Manipulation (A kraken priest's own fear manipulation comes directly from the Kraken itself)
  • Regeneration (Low-Mid; Can regenerate its limbs)
  • Weather Manipulation (Can alter the weather that is within 6 miles of its lair with sheer will)
  • Empathic Manipulation (Creatures with animalistic intelligence that are within 6 miles of the Kraken's lair are charmed by the Kraken and attack intruders)
  • Creation/Water Manipulation (The kraken's regional magic causes Water Elementals to form within 6 miles of its lair, notably, these elementals bear animalistic intellect and cannot leave the water)
  • Resistance Negation and Weakness Granting (While within its lair, the Kraken can make each creature within 60ft of it invulnerable to lightning damage)
  • Extreme Resistance to bludgeoning
  • piercing
  • and slashing from non-magical weapons

Weaknesses

Notably slower on land, although this is only in regards to travel distance

Ranked tied for #50 of 704 in Dungeons & Dragons by strength.

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Close fights from other series

Compare Kraken (Dungeons and Dragons) with another character · Kraken (Dungeons and Dragons) on the VS Battles Wiki