Vermiurge
Dungeons & Dragons · Tabletop · Large Aberration
- Tier
- 6-C
- Attack Potency
- Island Level+
- Speed
- Ftl, up to Ftl+
- Durability
- Island Level+
Powers and abilities
- Superhuman Physical Characteristics
- Large Size (Type 0; Are 10 feet long)
- Flight (Shown here)
- Damage Reduction (Shown here)
- Regeneration (Low-Mid; Can heal that kind of damage)
- Bodily Weaponry (Use their sting, bite, and pincers in combat)
- Poison Manipulation (Their bite and sting are venmous)
- Enhanced Senses (Have night vision and an enhanced sense of smell. Also have +37 which allows them to casually hear people whispering 370 feet away, owls gliding, and people through walls)
- Animal Manipulation (Via Aura of Doom)
- Fear Manipulation (Via Fearful Presence)
- Statistics Amplification (Via Blindling Speed; Explained here)
- Martial Arts (Via Improved Critical and Weapon Focus; Explained here, here, and here)
- Damage Boost (Via Power Attack; Explained here)
- Acrobatics (Have a dexterity score of 25 making them more nimble than humanly possible)
- Stealth Mastery (Shown here)
- Social Influencing (Have a charisma score of 44 which makes them far beyond what humans can achieve in that realm)
- Extreme Resistance to Mind Manipulation
- Magic
- Holy Manipulation
- and Reality Warping (All shown here)
Weaknesses
None notable
Ranked tied for #50 of 704 in Dungeons & Dragons by strength.
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