Vermiurge

Dungeons & Dragons · Tabletop · Large Aberration

Tier
6-C
Attack Potency
Island Level+
Speed
Ftl, up to Ftl+
Durability
Island Level+

Powers and abilities

  • Superhuman Physical Characteristics
  • Large Size (Type 0; Are 10 feet long)
  • Flight (Shown here)
  • Damage Reduction (Shown here)
  • Regeneration (Low-Mid; Can heal that kind of damage)
  • Bodily Weaponry (Use their sting, bite, and pincers in combat)
  • Poison Manipulation (Their bite and sting are venmous)
  • Enhanced Senses (Have night vision and an enhanced sense of smell. Also have +37 which allows them to casually hear people whispering 370 feet away, owls gliding, and people through walls)
  • Animal Manipulation (Via Aura of Doom)
  • Fear Manipulation (Via Fearful Presence)
  • Statistics Amplification (Via Blindling Speed; Explained here)
  • Martial Arts (Via Improved Critical and Weapon Focus; Explained here, here, and here)
  • Damage Boost (Via Power Attack; Explained here)
  • Acrobatics (Have a dexterity score of 25 making them more nimble than humanly possible)
  • Stealth Mastery (Shown here)
  • Social Influencing (Have a charisma score of 44 which makes them far beyond what humans can achieve in that realm)
  • Extreme Resistance to Mind Manipulation
  • Magic
  • Holy Manipulation
  • and Reality Warping (All shown here)

Weaknesses

None notable

Ranked tied for #50 of 704 in Dungeons & Dragons by strength.

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Compare Vermiurge with another character · Vermiurge on the VS Battles Wiki