Ettin

Dungeons & Dragons · Tabletop · Runt Giants, Large Giant | Large Giant | Large Fiend

Regular

Tier
9-B, up to 9-A
Attack Potency
Wall Level, up to Small Building Level+
Speed
Hypersonic+, up to High Hypersonic+
Durability
Wall Level, up to Small Building Level+

Spirit Talker

Tier
9-A
Attack Potency
Small Building Level+
Speed
Hypersonic+, up to High Hypersonic+
Durability
Small Building Level+

Echo of Demogorgon

Tier
9-A
Attack Potency
Small Building Level+
Speed
Hypersonic+, up to High Hypersonic+
Durability
Small Building Level+

Powers and abilities

  • Superhuman Physical Characteristics
  • Multiple Selves (Type 3)
  • Large Size (Type 0; Are 13 feet tall)
  • Enhanced Senses (Have heat vision and an enhanced sense of smell and hearing)
  • Supernatural Willpower (Via Iron Will)
  • Weapon Mastery (Are adept in using javelins, morningstars, clubs and battleaxes)
  • Limited Immortality (Type 2; Can survive losing one of their heads)
  • Resistance to Disease Manipulation (As a true giant they're immune to most diseases)
  • Poison Manipulation (As a true giant they are naturally resistant to poison)
  • Empathic Manipulation
  • Fear Manipulation
  • Status Effect Inducement (All shown here)
  • Same as before plus Magic
  • Non-Physical Interaction (Magic in D&D is able to effect abstract and incorporeal beings)
  • Summoning (Via Spirit Call)
  • Death Manipulation
  • Soul Manipulation (Spirit Call does necrotic damage, which is the antithesis of life and harms the soul)
  • Curse Manipulation
  • Statistics Reduction (Via Curse of Shattered Bone)
  • Same as a regular Ettin plus Bodily Weaponry (Use their tentacles in combat)
  • Death Manipulation
  • Soul Manipulation (Their tentacles cause necrotic damage)
  • Mind Manipulation (Via Discordant Screams)
  • Extreme to Temperature Manipulation
  • Electricity Manipulation
  • Empathic Manipulation
  • Fear Manipulation (All shown here)
  • Magic
  • Reality Warping
  • Subjective Reality
  • and Holy Manipulation (All shown here; Magic in D&D is manipulation of the Weave which is a fundamental part of reality, with Clerics and the like doing it through their sheer faith in Gods which also acts as divine magic)

Weaknesses

If they lose one head the other needs time to learn how to control the whole body properly | Same as before | Same as before

Ranked tied for #102 of 704 in Dungeons & Dragons by strength.

More from Dungeons & Dragons

Close fights from other series

Compare Ettin with another character · Ettin on the VS Battles Wiki