Flameskull

Dungeons & Dragons · Tabletop

Tier
9-A
Attack Potency
Small Building Level+
Speed
Hypersonic+, up to High Hypersonic+
Durability
Small Building Level+

Powers and abilities

  • Superhuman Physical Characteristics
  • Small Size (Type 0)
  • Flight
  • Magic
  • Reality Warping
  • Non-Physical Interaction (Can affect intangible, incorporeal, abstract, nonexistent, and conceptual beings)
  • Fire Manipulation (Flameskulls are constantly wreathed in bright green flames, and can fire rays of fire from its eyes)
  • Explosion Manipulation (Capable of launching explosive fireballs)
  • Afterimage Creation (Blur causes the user to create afterimages as they move, making them much harder to hit successfully)
  • Energy Projection and Homing Attack (Magic Missile tracks targets even around obstacles and is guaranteed to hit in-game)
  • Forcefield Creation (Shield creates a temporary impenetrable forcefield to protect the user)
  • Telekinesis (Mage Hand allows low-weight telekinesis)
  • Regeneration (High-Mid, Flameskulls reform after 1 hour unless their magic is dispelled)
  • Enhanced Senses (Can see in total darkness)
  • Natural Weaponry (Has highly pronounced fangs which can be used for delivering fiery bites)
  • Stealth Mastery (Despite glowing, they are adept at stealth)
  • Damage Reduction (Reduces physical damage significantly)
  • Duplication and Illusion Creation (Mirror Image creates illusory duplicates)
  • Sleep Manipulation (Ray of Exhaustion saps the stamina from the target, potentially forcing them into unconsciousness)
  • Ice Manipulation (Can fire rays of frost)
  • Extrasensory Perception (Capable of detecting magic with its sight)
  • Immortality (Types 1, 2, 3, 7, and 8, reliant on the magic that sustains them)
  • Attack Reflection (Can reflect spells back at their casters)
  • Self-Sustenance (Types 1, 2, and 3)
  • Extreme Resistance to Magic
  • Reality Warping
  • Holy Manipulation
  • Subjective Reality
  • Paralysis Inducement
  • Mind Manipulation
  • Empathic Manipulation
  • Sleep Manipulation
  • Poison Manipulation
  • Disease Manipulation
  • Fear Manipulation
  • Fire Manipulation
  • Ice Manipulation
  • Soul Manipulation
  • Death Manipulation
  • and Electricity Manipulation

Weaknesses

Effects that dispel magic could outright kill them, holy water can negate their regenerative properties

Ranked tied for #102 of 704 in Dungeons & Dragons by strength.

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Close fights from other series

Compare Flameskull with another character · Flameskull on the VS Battles Wiki