Flameskull
Dungeons & Dragons · Tabletop
- Tier
- 9-A
- Attack Potency
- Small Building Level+
- Speed
- Hypersonic+, up to High Hypersonic+
- Durability
- Small Building Level+
Powers and abilities
- Superhuman Physical Characteristics
- Small Size (Type 0)
- Flight
- Magic
- Reality Warping
- Non-Physical Interaction (Can affect intangible, incorporeal, abstract, nonexistent, and conceptual beings)
- Fire Manipulation (Flameskulls are constantly wreathed in bright green flames, and can fire rays of fire from its eyes)
- Explosion Manipulation (Capable of launching explosive fireballs)
- Afterimage Creation (Blur causes the user to create afterimages as they move, making them much harder to hit successfully)
- Energy Projection and Homing Attack (Magic Missile tracks targets even around obstacles and is guaranteed to hit in-game)
- Forcefield Creation (Shield creates a temporary impenetrable forcefield to protect the user)
- Telekinesis (Mage Hand allows low-weight telekinesis)
- Regeneration (High-Mid, Flameskulls reform after 1 hour unless their magic is dispelled)
- Enhanced Senses (Can see in total darkness)
- Natural Weaponry (Has highly pronounced fangs which can be used for delivering fiery bites)
- Stealth Mastery (Despite glowing, they are adept at stealth)
- Damage Reduction (Reduces physical damage significantly)
- Duplication and Illusion Creation (Mirror Image creates illusory duplicates)
- Sleep Manipulation (Ray of Exhaustion saps the stamina from the target, potentially forcing them into unconsciousness)
- Ice Manipulation (Can fire rays of frost)
- Extrasensory Perception (Capable of detecting magic with its sight)
- Immortality (Types 1, 2, 3, 7, and 8, reliant on the magic that sustains them)
- Attack Reflection (Can reflect spells back at their casters)
- Self-Sustenance (Types 1, 2, and 3)
- Extreme Resistance to Magic
- Reality Warping
- Holy Manipulation
- Subjective Reality
- Paralysis Inducement
- Mind Manipulation
- Empathic Manipulation
- Sleep Manipulation
- Poison Manipulation
- Disease Manipulation
- Fear Manipulation
- Fire Manipulation
- Ice Manipulation
- Soul Manipulation
- Death Manipulation
- and Electricity Manipulation
Weaknesses
Effects that dispel magic could outright kill them, holy water can negate their regenerative properties
Ranked tied for #102 of 704 in Dungeons & Dragons by strength.
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