Frost Worm
Dungeons & Dragons · Tabletop · Huge Magical Beast (Cold)
- Tier
- HIGH 8-C, up to 8-A
- Attack Potency
- Large Building Level, up to Multi-City Block Level
- Speed
- Relativistic+, up to Ftl+
- Durability
- Large Building Level, up to Multi-City Block Level
Powers and abilities
- Superhuman Physical Characteristics
- Large Size (Type 1; They are 40 feet long)
- Camouflage (Shown here)
- Enhanced Senses (Have night vision)
- Bodily Weaponry (Use their bite in combat)
- Underground Mobility (Shown here)
- Magic
- Non-Physical Interaction (Magic is able to affect the variety of abstract, intangible, incorporeal, conceptual, and nonexistent enemies)
- Breath Attack (Via Breath Attack)
- Self-Destruction (Via Death Throes)
- Martial Arts (Via Weapon Focus; Explained here)
- Supernatural Willpower (Via Iron Will)
- Sound Manipulation and Mind Manipulation (Via Trill)
- Aura and Temperature Manipulation (Passively generates below zero colds from its body to damage enemies)
- Extreme Resistance to Cold (Shown here)
Weaknesses
They are vulnerable to heat. They are unable to burrow through stone.
Ranked tied for #75 of 704 in Dungeons & Dragons by strength.
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