Helmed Horror
Dungeons & Dragons · Tabletop · Sentient Construct
Helmed Horror
- Tier
- 9-B, up to 8-C
- Attack Potency
- Wall Level, up to Building Level
- Speed
- Subsonic, up to High Hypersonic+
- Durability
- Wall Level, up to Building Level
Battle Horror
- Tier
- HIGH 8-C, up to 8-A
- Attack Potency
- Large Building Level, up to Multi-City Block Level
- Speed
- Relativistic+, up to Ftl+
- Durability
- Large Building Level, up to Multi-City Block Level
Powers and abilities
- Superhuman Physical Characteristics
- Inorganic Physiology (Type 2)
- Weapon Mastery (They are capable of adeptly wielding any martial weapon)
- Immortality (Types 1 and 2, Detached body parts can simply be reattached)
- Extrasensory Perception (Helmed Horrors can detect invisible creatures around them, such as ghosts, spirits, or merely those rendered invisible by magic)
- Flight (Horrors actually simply levitate across the ground and may fly should the situation suit them)
- Gravity Manipulation (All Horrors are constantly under the effects of a Feather Fall spell, preventing gravity from affecting them in the same way it would otherwise affect them)
- Telepathy (Can read the minds of individuals attempting to read their own minds)
- Absorption and Attack Reflection (Attacks of pure energy are absorbed into the Horror, healing it- excess spell damage that isn't required for healing is instead reflected back at the attacker)
- Regeneration (Mid-Low, Horrors can slowly regenerate, repairing their armor as they go)
- Enhanced Senses (Can see in total darkness just fine)
- Fire Manipulation/Ice Manipulation/Explosion Manipulation/Electricity Manipulation/Sound Manipulation/Statistics Amplification (Helmed Horrors often bear magically enhanced weaponry, granting them elemental damage types, deafening sound blasts, or even extreme boosts to their speed)
- Pain Manipulation (Some variations of Helmed Horrors bear weapons that open supernatural wounds on a target, that continuously expand)
- Extreme Resistance to Energy Manipulation
- Soul Manipulation
- Death Manipulation
- Poison Manipulation
- Sense Manipulation
- Mind Manipulation
- Empathic Manipulation
- Fear Manipulation
- Paralysis Inducement
- Petrification
- Magic
- Reality Warping
- Holy Manipulation
- Subjective Reality
- Fire Manipulation
- Metal Manipulation
- and Electricity Manipulation (See here) | All previous abilities plus Portal Creation (Battle Horrors can cast Dimension Door to open a fold in space to effectively teleport)
- Teleportation (Blink causes the user to teleport every few seconds, allowing quick battlefield maneuverability)
- Energy Projection and Homing Attack (Magic Missile hits unerringly even through barriers ranging from metal to stone to forcefields)
Weaknesses
Horrors will not actively pick up dismembered body parts for themselves- another must do it for them
Ranked tied for #75 of 704 in Dungeons & Dragons by strength.
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