Ghindul
Dungeons & Dragons · Tabletop · Kir-lanan Leader
- Tier
- HIGH 8-C, up to 8-A
- Attack Potency
- Large Building Level, up to Multi-City Block Level
- Speed
- Relativistic+, up to Ftl+
- Durability
- Large Building Level, up to Multi-City Block Level
Powers and abilities
- Superhuman Physical Characteristics
- Flight (All Kir-lanans fly with exceptional capability)
- Natural Weaponry (Kir-lanan claws are extremely powerful)
- Soul Manipulation (Their touch seethes with negative energy, damaging the souls of those they touch and potentially killing them via overpowering the positive energy that constitutes a living soul)
- Statistics Reduction (Ray of Enfeeblement leaves a target vastly weakened physically)
- Unholy Manipulation (Rebuke Undead allows the user to force undead creatures to cower in awe and fear)
- Summoning (Maintains a familiar named Ghaa whom he can summon at any time)
- Enhanced Senses (Ghindul can see in the dark)
- Stealth Mastery (Proficient in stealth skills such as hiding and moving silently)
- Telepathy (Ghindul shares an empathic link with his familiar)
- Text Manipulation (Arcane Mark allows Ghindul to place simple runes upon objects)
- Perception Manipulation (Daze causes a target to be temporarily dazed, preventing them from taking certain actions or maintaining focus on anything in particular)
- Extrasensory Perception (Can detect magic)
- Telekinesis (Mage Hand forms a small spectral hand capable of carrying small objects or manipulating things in the environment from a distance)
- Ice Manipulation (Ray of Frost emits a weak projectile that freezes and slows down enemies)
- Statistics Amplification (Expeditious Retreat vastly amplifies movement speed)
- Energy Projection and Homing Attack (Magic Missile strikes unerringly, as it is guaranteed to hit, even through physical or extradimensional barriers)
- Pain Manipulation (Carries potions of Inflict Wounds with him, which cause gaping wounds to break out across the user's body)
- Afterimage Creation (His potion of Blur will cause the drinker to create countless afterimages as they walk)
- Adhesive Manipulation (Tanglefoot Bags release a sticky goop when thrown, preventing movement)
- Magic
- Reality Warping
- Non-Physical Interaction (Can affect intangible, incorporeal, abstract, conceptual, and nonexistent enemies)
Weaknesses
While Negative Energy heals him, Positive Energy harms him
Ranked tied for #75 of 704 in Dungeons & Dragons by strength.
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