Gibbering Mouther
Dungeons & Dragons · Tabletop · Insane Aberration
- Tier
- 9-B, up to 6-C
- Attack Potency
- Wall Level, up to Island Level+
- Speed
- Hypersonic+, up to Ftl+
- Durability
- Wall Level, up to Island Level+
Powers and abilities
- Superhuman Physical Characteristics
- Fusionism (Can fuse with other Gibbering Mouthers to form larger creatures)
- Enhanced Senses (Have night vision)
- Fragrance Manipulation (Shown here)
- Camouflage (Shown here)
- Self-Sustenance (Type 1)
- Madness Manipulation (Type 2; via Gibbering)
- Blood Manipulation (Via Blood Drain)
- Absorption (Via Engulf)
- Adaptation (Can change their metabolism in order to get nutrients from various materials)
- Earth Manipulation (Via Aberrant Ground and Ground Manipulation)
- Body Control
- Damage Reduction (Shown here)
- Natural Weaponry (Use their bite in combat)
- Acid Manipulation and Sense Manipulation (Via Spittle)
- Martial Arts (Via Weapon Finesse and Improved Grab)
- potentially Large Size (Up to Type 3)
- Resistance to Pressure Points (Lack weak points in their body)
- Poison Manipulation (Shown here)
- Telepathy (Shown here)
- Extreme Resistance to Mind Manipulation and Soul Manipulation (Have multiple minds and souls inside of them)
Weaknesses
Their acid can't dissolve teeth, glass, diamond, adamantine and mithral. Their gibbering can't effect those who can't hear it
Ranked #114 of 704 in Dungeons & Dragons by strength.
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