Githzerai
Dungeons & Dragons · Tabletop · Lawful Monks
Monk
- Tier
- 9-B
- Attack Potency
- Wall Level
- Speed
- Subsonic
- Durability
- Wall Level
Zerth
- Tier
- 9-A
- Attack Potency
- Small Building Level
- Speed
- Hypersonic+, up to High Hypersonic+
- Durability
- Small Building Level
Enlightened
- Tier
- 8-C
- Attack Potency
- Building Level
- Speed
- Hypersonic+, up to High Hypersonic+
- Durability
- Building Level
Anarch
- Tier
- LOW 7-B
- Attack Potency
- Small City Level
- Speed
- Hypersonic+, up to High Hypersonic+
- Durability
- Small City Level
Leadership
- Tier
- HIGH 6-A
- Attack Potency
- Multi-Continent Level
- Speed
- Hypersonic+, up to High Hypersonic+
- Durability
- Multi-Continent Level
Powers and abilities
- Superhuman Physical Characteristics
- Energy Manipulation
- Forcefield Creation (Githzerai passively generate "inertial armor", which disperses impact to prevent them from being harmed in a significant way)
- Weapon Mastery
- Perception Manipulation via Daze
- Sound Manipulation via Shatter
- Telekinesis via Mage Hand
- Acrobatics
- Status Effect Inducement via Feather Fall
- Extrasensory Perception via See Invisibility
- Enhanced Senses
- Martial Arts (Githzerai spend their entire lives training to battle the Illithids and Githyanki)
- Chaos Manipulation/Law Manipulation (The Gith were capable of using their psionics to form the raw chaos of Limbo into their orderly cities and fortresses)
- Accelerated Development (The Gith can take on new heights of psionic power merely by becoming more enlightened, and becoming more in-tune with the multiverse's resonant order)
- Extreme Resistance to Magic
- Reality Warping
- Holy Manipulation
- Subjective Reality
- and Mind Manipulation
- All previous abilities plus Illusion Creation and Fear Manipulation via Phantasmal Killer
- Dimensional Travel via Plane Shift
- All previous abilities plus Flight
- Statistics Amplification via Expeditious Retreat
- Time Manipulation via Temporal Strike (Shunts a target into the future)
- Precognition
- All previous abilities plus Creation
- Gravity Manipulation via Change Gravity
- Teleportation
- All previous abilities plus Regeneration (Mid-Godly)
- Self-Sustenance (Types 1, 2, and 3)
- Immortality (Types 1, 2, 3, 5, and 8)
- Abstract Existence (Type 1, as a deity should be comparable to the likes of Vecna and Ygorl, Lord of Entropy)
- Conceptual Manipulation (Type 1, Even Demigods hold control over portfolios and domains such as Law)
- Spatial Manipulation
- Time Manipulation
Weaknesses
None notable
Ranked tied for #34 of 704 in Dungeons & Dragons by strength.
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