Gloom
Dungeons & Dragons · Tabletop · Monstrous Assassin
- Tier
- LOW 6-B, up to 6-B
- Attack Potency
- Small Country Level, up to Country Level
- Speed
- High Hypersonic+
- Durability
- Small Country Level, up to Country Level
Powers and abilities
- Superhuman Physical Characteristics
- Weapon Mastery
- Stealth Mastery
- Teleportation via Shadow Walk (Can teleport between shadows)
- Fear Manipulation via Fear Gaze
- Existence Erasure vs Humans via Human Dread (Humans hit by critical hits of the Gloom are instantly destroyed, leaving behind only a line of dust)
- Damage Boost via Sneak Attack
- Sound Manipulation via Quiescence (All movements of a Gloom are immediately silenced- the Gloom is quite literally incapable of making a sound, though they can lower this effect if they please)
- Statistics Amplification via True Strike
- Enhanced Senses
- Damage Reduction
- Non-Physical Interaction (D&D characters can interact with and affect abstract, intangible, incorporeal, conceptual, and nonexistent beings)
- Extreme Resistance to Magic
- Holy Manipulation
- and Reality Warping
Weaknesses
None notable
Ranked #46 of 704 in Dungeons & Dragons by strength.
More from Dungeons & Dragons
Close fights from other series
Compare Gloom with another character · Gloom on the VS Battles Wiki